---
product_id: 87224341
title: "Arkham Horror Third Edition"
brand: "asmodee"
price: "£72.49"
currency: GBP
in_stock: true
reviews_count: 13
category: "Asmodee"
url: https://www.desertcart.co.uk/products/87224341-arkham-horror-third-edition
store_origin: GB
region: United Kingdom
---

# 2-3 hours playtime Branching narrative paths 12 unique investigators Arkham Horror Third Edition

**Brand:** asmodee
**Price:** £72.49
**Availability:** ✅ In Stock

## Summary

> 🕯️ Unleash eldritch horrors and master the mystery—are you ready to join the legends?

## Quick Answers

- **What is this?** Arkham Horror Third Edition by asmodee
- **How much does it cost?** £72.49 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.uk](https://www.desertcart.co.uk/products/87224341-arkham-horror-third-edition)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Elevate Your Game Nights:** A modern classic that blends mystery, horror, and strategy—ideal for millennials craving immersive, social gameplay that sparks conversation.
- • **Premium Quality Components:** Sturdy, well-crafted pieces built to withstand countless intense game nights, making it a lasting centerpiece for your collection.
- • **Dive Deep into Cosmic Mystery:** Play as one of twelve distinct investigators, each with unique skills and backstories, ensuring every game feels fresh and personal.
- • **Perfect for Strategic Teamwork:** Designed for 1 to 6 players, this cooperative game sharpens critical thinking and fosters collaboration over 2-3 thrilling hours.
- • **Endless Replayability with Branching Stories:** Experience four immersive scenarios with archive cards that create dynamic, evolving narratives tailored by your choices.

## Overview

Arkham Horror Third Edition is a cooperative board game for 1-6 players aged 14+, featuring 12 unique investigators and four branching narrative scenarios. With 2-3 hours of immersive gameplay, it combines strategic planning, teamwork, and rich storytelling in a premium, durable package designed for serious board game enthusiasts.

## Description

From the manufacturer Arkham Horror Third Edition The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the horror. Will they prevail? Arkham Horror Third Edition is a cooperative board game. Players take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality. When starting a game of Arkham Horror Third Edition , you have choices to make as to how you will meet your doom, selecting a scenario and choosing an investigator to embody, all of which have a distinct identity. Players of Arkham Horror: The Card Game and Mansions of Madness will already be familiar with these investigators, as they are some of the most prolific heroes of the Arkham Horror Files ! Product Information For 1 to 6 players 2 to 3 hours play time Ages 14 and up Explore to Survive A game of Arkham Horror Third Edition is split into a series of rounds. You and your fellow investigators won’t know how to win the game immediately—it's not as simple as just closing gates to other worlds! Every scenario begins with archive cards that propel the scenario's narrative and provide short-term goals for your investigators to accomplish. As more cards are added to the codex, the mystery begins to unravel, and the investigators just may discover a way to impede the darkness. But as with all games in the Arkham Horror Files , things never quite go according to plan. As doom spreads across the city, other cards will be added to the codex, cards that see the world inch ever-closer to being engulfed by the unknown. The spread of doom, the approach of an Ancient One, and even the investigators' own choices can lead to new cards being added to the codex, making every turn vital to your success. Each round is made up of four phases The Action Phase The Action Phase sees your investigators fighting back against the dark power of the mythos. During this phase, each investigator can perform two different actions Move – Investigators can move up to two spaces in the city, spending money to hire speedy transport and move additional spaces. The space where you end your turn will determine what encounter card you draw later in the turn. Gather Resources – Gain one dollar token, which can be used to purchase items and goods as well as increase how far you can move Focus – Focus one of your skills, increasing its value. Ward – Attempt to remove doom from your location. Increasing doom means danger for the investigators, and removing doom can delay these apocalyptic heraldings. Attack – Attack a monster engaged with you. Evade – Try to escape from a monster engaged with you. Research – Search for clues at your location. Trade – Trade money, clues, items, and more with other investigators at your location. The Monster Phase The Monster Phase sees the nightmares on the board lurch to life, closing in and attacking investigators. Each investigator has a damage and horror threshold, and attacks from the enemies that you face gnaw at your health and sanity. When health or sanity reaches zero, the investigator is defeated, succumbing to their injuries or utter madness. Every monster in A rkham Horror Third Edition b ehaves differently and poses a different threat. While some monsters will remain stationary, serving as an obstacle to your investigation, terrifying H unters will close in on your investigators, forcing them to deal with the evil at hand. Investigators will have to gather weapons, spells, and more to deal with these creatures during the Action Phase. The Encounter Phase The Encounter Phase sees the next chapter of your adventure revealed as you draw encounter cards based on your current location. Each neighbourhood features its own deck of encounter cards, and in addition to those cards, every scenario adds its own unique events to these decks, granting even more variety to each scenario. These encounters are also branching within the larger story, and they can go right or horribly wrong based on skill tests. Perhaps the local police finally believe your story, or maybe the mystical runes you found hide a nasty surprise. Every investigator has five different skills that compose their character: lore, influence, observation, strength, and will. The numbers next to these skills indicate how many dice you'll roll during a skill test. If you can roll at least one five or six, the test is successful! Of course, the more dice you roll, the better your odds of succeeding, so you'll want to make good use of the focus action to increase your skills. The Mythos Phase The Mythos Cup is an integral part of the game, changing the face of Arkham by summoning doom and monsters to hunt your investigators, but also spawning new clues, beacons of hope for your investigators to find and advance the narrative. Various tokens are placed in the Mythos Cup at the start of a scenario, as dictated by that scenario's specific rules. At the end of each round, each player will pull two tokens from the cup and follow their directions, changing your fortunes and unleashing terrible new blights on the city of Arkham. Once the shadow of the Mythos Phase has passed, the investigators are free to investigate during the Action Phase once again, if they are still standing. With every passing turn, Arkham and your investigators shift and change. As the eternal darkness begins to eat away at their soul, will they have the fortitude to continue their journey? Encroaching Darkness Behind our own dimension lurk horrors beyond comprehension. No longer can you drift blissfully unaware on the blind side of the veil. Evil lurks around every corner. Can you save the world with your sanity intact?

Review: We've played a different version every night for 4 days straight! - It took a LONG time to get it all set up the first time, and even LONGER to get our heads around the rules (each time we've played we've realised we've been doing something wrong, so I'm still not convinced that we've nailed all of the rules yet!), But it is such a good game to play! As a couple, we love board games, but it's so hard to find decent ones that you can play as a 2. This has ticked that box for us. There are so many different set ups and intricacies that I can see how it will feel like a different game every time for a long time. The parts are well made and sturdy enough to last. The rules and instructions, although lengthy, are very clear and well written. The attention to detail is superb: we've loved the story elements to it, which make it much more interesting. We're already looking at expansion sets! Would definitely recommend for anyone who likes cooperative and/or strategy games.
Review: Complex but great - Not a board game for the family. It's not dirty, it's just a little complicated for your average schmuck. Lots of small pieces, some complicated rules, but hot dang it's fun! Don't need to have a pre-existing knowledge of Lovecraftian Horror, as the story's are all self contained. Great world building on the lore card really sets the scene. 2-3 hours play time per session, with great replay value means you can get multiple uses out of the game. Definitely good value for money (even if it's a little pricey up front) Would suggest buying an insert for the box to improve the storage, as there is basically none as standard (3 zip bags)

## Features

- Warning:Not suitable for children under 3 years. For use under adult supervision
- Warning:Toy inside. Adult supervision recommended
- Take on the role of an investigator trying ot rid the world of eldritch beings known as the Ancient Ones
- A modern take on the classic cooperative game of cosmic horror
- Archive cards present branching narrative paths, making each of the four scenarios included in the game truly your own
- Choose one of twelve unique investigators, each with their own abilities, items, and backstory
- For 1 to 6 players | 2 to 3 hours play time | Ages 14 and up

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07G3Y95R9 |
| Age Range Description | Teen, Adult |
| Are Batteries Required | No |
| Best Sellers Rank | 97,471 in Toys & Games ( See Top 100 in Toys & Games ) 2,019 in Board Games (Toys & Games) |
| Brand | Asmodee |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Colour | Mixed Colours |
| Country Of Origin | China |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.7 out of 5 stars 1,883 Reviews |
| Edition | Third Edition |
| Educational Objective | Develop teamwork, critical thinking, and strategic planning skills |
| Estimated Playing Time | 2.5 Hours |
| Game Mechanics | Cooperative |
| Genre | Mystery |
| Global Trade Identification Number | 00841333107147 |
| Included Components | 1 x Arkham Horror: Third Edition |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 29.5 x 29.5 x 7.3 centimetres |
| Item Dimensions L x W | 29.5L x 29.5W centimetres |
| Item Type Name | Arkham Horror Third Edition |
| Item Weight | 1 Kilograms |
| Language | English |
| Manufacturer | Fantasy Flight Games |
| Manufacturer Part Number | AHB01 |
| Material | Cardboard |
| Material Type | Cardboard |
| Maximum Age Recommendation | 1500.0 |
| Minimum Age Recomendation | 168 |
| Minimum Age Recommendation | 168.0 |
| Model Number | AHB01 |
| Number of Items | 1 |
| Number of Players | 6 |
| Number of players | 6 |
| Operation Mode | Manual |
| Product dimensions | 29.5L x 29.5W centimetres |
| Rulebook Availability | Printed Included |
| Set Name | Arkham Horror |
| Size | One Size |
| Special Features | board game |
| Subject Character | Arkham Horror |
| Theme | Adventure, Fantasy, Horror |
| UPC | 841333107147 |
| Unit Count | 1.0 count |

## Product Details

- **Brand:** Asmodee
- **Genre:** Mystery
- **Material:** Cardboard
- **Number of players:** 6
- **Theme:** Adventure, Fantasy, Horror

## Images

![Arkham Horror Third Edition - Image 1](https://m.media-amazon.com/images/I/91Fnw-NNDcL.jpg)

## Available Options

This product comes in different **Size, Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ We've played a different version every night for 4 days straight!
*by F***. on 6 January 2022*

It took a LONG time to get it all set up the first time, and even LONGER to get our heads around the rules (each time we've played we've realised we've been doing something wrong, so I'm still not convinced that we've nailed all of the rules yet!), But it is such a good game to play! As a couple, we love board games, but it's so hard to find decent ones that you can play as a 2. This has ticked that box for us. There are so many different set ups and intricacies that I can see how it will feel like a different game every time for a long time. The parts are well made and sturdy enough to last. The rules and instructions, although lengthy, are very clear and well written. The attention to detail is superb: we've loved the story elements to it, which make it much more interesting. We're already looking at expansion sets! Would definitely recommend for anyone who likes cooperative and/or strategy games.

### ⭐⭐⭐⭐⭐ Complex but great
*by S***X on 26 October 2023*

Not a board game for the family. It's not dirty, it's just a little complicated for your average schmuck. Lots of small pieces, some complicated rules, but hot dang it's fun! Don't need to have a pre-existing knowledge of Lovecraftian Horror, as the story's are all self contained. Great world building on the lore card really sets the scene. 2-3 hours play time per session, with great replay value means you can get multiple uses out of the game. Definitely good value for money (even if it's a little pricey up front) Would suggest buying an insert for the box to improve the storage, as there is basically none as standard (3 zip bags)

### ⭐⭐⭐⭐⭐ Great game
*by R***N on 8 March 2026*

Outstanding coop game that’s out of the ordinary

## Frequently Bought Together

- Arkham Horror 3rd Edition , Mystery /Strategy Game | Cooperative Board Game for Adults and Family| Ages 14+ | 1-6 Players | Average Playtime 2-3 Hours | Made by Fantasy Flight Games
- Arkham Horror The Dead of Night Board Game EXPANSION - New Scenarios, Investigators, and Horrors! Cooperative Mystery Game, Ages 14+, 1-6 Players, 2-3 Hour Playtime, Made by Fantasy Flight Games
- Arkham Horror Secrets of The Order Board Game Expansion - New Investigators, Scenarios, and Horrors! Cooperative Mystery Game, Ages 14+, 1-6 Players, 2-3 Hour Playtime, Made by Fantasy Flight Games

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*Product available on Desertcart United Kingdom*
*Store origin: GB*
*Last updated: 2026-06-24*