---
product_id: 809001
title: "Killzone Mercenary"
price: "£0.84"
currency: GBP
in_stock: false
reviews_count: 13
url: https://www.desertcart.co.uk/products/809001-killzone-mercenary
store_origin: GB
region: United Kingdom
---

# stunning visuals 9 missions 8 player combat Killzone Mercenary

**Price:** £0.84
**Availability:** ❌ Out of Stock

## Summary

> 💥 Join the Mercenary Elite – Where Every Mission Counts!

## Quick Answers

- **What is this?** Killzone Mercenary
- **How much does it cost?** £0.84 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.co.uk](https://www.desertcart.co.uk/products/809001-killzone-mercenary)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Challenge Accepted:** Take on contracts from both ISA and Helghast factions for thrilling gameplay!
- • **Multiplayer Mayhem:** Engage in intense combat with up to 8 players for ultimate bragging rights!
- • **Visuals That Dazzle:** Experience stunning graphics powered by the renowned Killzone engine!
- • **Customize Your Arsenal:** Tailor your loadout with a variety of armor and weapons for every playstyle!
- • **Unleash Your Inner Mercenary:** Dive into 9 massive single-player missions with unique challenges!

## Overview

Killzone: Mercenary, developed by Guerilla Games Cambridge, is a visually stunning first-person shooter for the PS Vita, featuring 9 expansive single-player missions and intense multiplayer combat for up to 8 players. Customize your mercenary's loadout and take on contracts from both ISA and Helghast factions for an exhilarating gaming experience.

## Description

Killzone™: Mercenary throws players into a deadly firefight as the ruthless Mercenary faction, taking on paid contracts not only from the dangerous ISA, but the vicious Helghast as well. There is no good. There is no evil. There is only the mission... and the money. • Full Campaign Mode: Play through 9 massive single-player missions with multiple difficulty settings. Completion of each mission unlocks additional challenges and special objectives. • Breathtaking Visuals: Built on the same Killzone engine used on PS3, Mercenary’s stunning graphics and smooth gameplay show off Vita like no other game. • Robust Multiplayer: Intense combat for up to eight players boasts a wealth of compelling modes including Deathmatch, Warzone and more. Dynamic Rankings keep the competition fierce. • Customize Across Modes: Cash earned in both Campaign and Multiplayer modes can be used to customize your Merc’s loadout with stat boosts, weapons and more. Customizations to your Merc apply to both modes!

Review: Surprisingly Good - I was once dispatched by Jeff Rothschild to help out Id Software on Quake's networking code on DOS. After I was done with the work, I was invited by Carmack, Romero, and Cash to a friendly LAN game of Quake. "We'll give you all the weapons and come after you with axes." That match barely lasted 15s, with me dead and all I was carrying gone. As you can imagine, I'm not a great first person shooter (FPS) gamer, nor is the FPS my favorite choice of genre. However, I'm cheap and love a good deal, so when PSN had a sale on Killzone Mercenary and I saw the rave reviews online, I picked it up. I tried the first mission and died very quickly, and so dismissed it as being too hard for a noob like me until I bought my brother a PS Vita Slim for his birthday. Unlike me, he's a FPS aficionado, and so I started playing the game again in the hopes that we could do a multiplayer game one of these days. Surprisingly, the PS Vita Slim has been sold out on all on-line stores, so if you want one my advice is to place an order with desertcart and then be patient while it ships. This is surprising news because up until now the PS Vita simply has not sold well at all. First of all, the graphics on Killzone is gorgeous. The lighting is superb, the textures brilliant. The sunrise or sunset scenes are beautiful, and the game play graphics is so true to form that the first few times I hit a cut-scene I kept on fiddling with the joystick and buttons expecting to have control over the character! The storyline is even interesting for a FPS. The conceit is that you're a mercenary working for pay, hired (initially) by one side to help out in a war. This is supported by the game: everything you do from shooting an enemy, interrogation, or hacking into a system has financial implications. You can then spend your booty on weapons, ammunition, and armor upgrades at the frequently found vending machines in the game that also double as checkpoint save locations. The storyline has several twist and turns, and soon you end up working for both sides and discovering how untrustworthy your initial impressions were. In addition to the primary, secondary, tertiary weapons (grenades), and armor, there's also a special type of weapon system called a Vanguard. This is additional gadgetry that you might see in a modern battlefield today, giving you the ability to pilot a killer drone, cloak you, or call down artillery strikes. These are very expensive, so don't expect to buy more than a couple on your first play-through. They add to the game somewhat but maybe if you have all of them you might not find the game challenging. Once I got through the first mission, the rest of the game was fairly addictive. In fact, at one point I zipped through several missions without even realizing it, and found myself at the last mission under-equipped to face my enemies. At that point I had to quit out, go back to some earlier missions, and replay them with an eye on making extra money so I could buy the appropriate weapons to finish the game. With Bioshock, I complained that this was too much of a chore, and gave up on the game entirely. Killzone, however, is fun to play and the gameplay is designed to let you flip back to previous missions and play them again without having to go through the campaign again linearly, so this was a minor annoyance at worse. There's a multiplayer mode, which I tried. But as mentioned previously, I suck at FPS games. I think my contribution to the multiplayer game is to be a target to be shot at and a source of loot. It's definitely not something I'd try for fun. The flaw here is that because I'd nearly played through the single player game before trying multi-player, my in-game rank was pretty high, and so instead of getting put in with other newbies, I was placed with experienced players and pretty much got wiped out every time. Nevertheless, I had a lot of fun and could see myself going back and playing the single player game again at a higher difficulty level or to try out the special missions. I'm also interested in getting some of the stronger weapons to see how it impacts the game. I'm also now interested in going back to try out other Killzone games on my PS 3. Coming from a non-FPS fan, this is high praise indeed. If you own a PS Vita, buy this game even if you normally wouldn't play an FPS. Highly recommended.
Review: Excellent game and the best shooter on Vita. - I picked this up on Black Friday for half the normal retail price and you to be honest with you it's worth the full MSRP. This game is surprisingly good. I say that as I play FPS competitively so I was reluctant to pick up this game because honestly the killzone trilogy on PS3 was not my type of thing. I hated the "weighted" controls and ditched those games quickly. However the controls on this game are actually very good and not "weighted" at all (think KZ shadowfall on PS4). At first I had a hard time getting used to it b/c the Vita's analog sticks are small and they don't click in nor to they have the same range of movement as the ones on the DUALSHOCK, however after some time I really got used to them. Here is an example of how the devs made use of the Vita's limited buttons compared to DUALSHOCK. To sprint you tap circle and you character runs automatically while you just guide him in the traditional way you would on a FPS. Want to stop sprinting, simply press circle again and you character will stop. This may seem crazy but trust me it's actually an extremely natural control scheme on the vita. Also you switch weapons by pressing the switch weapon button on the touchscreen as opposed to using the face buttons. This is actually better b/c the switch weapon button is in the lower right hand corner of the screen and it's actually easier (faster) to move your thumb from the analog to the bottom touch screen as to reaching up to the touch one of the face buttons. You use the touchscreen to melee and it's pretty cool actually. When you get close to an enemy a prompt to melee will flash and you tap the touchscreen to begin the melee in or you can simply press triangle. Once you begin the melee animation, you are presented with a of quick time event (a keen to God of War) whereas you are presented with a random direction to swipe on the touchscreen to perform the melee. To counter this, depending on if the melee is an assassination (behind the back) or melee from the front the enemy player will have an opportunity to counter the melee by swiping in a random direction. It's actually well done. I could go on and on about the controls but they are very well executed by the devs. Also the weapon selection is extremely robust. There is a primary and secondary weapon for everybody in this game. Oh yeah the graphics are AMAZING! Seriously, your mouth will drop when you see the graphics. The MP is very, very good. In fact I have yet to play the campaign, I've been to busy playing MP. My friends and I all have this game and KZ Shadowfall for PS4 and we all agree that the Mercenary's MP is in some ways is much better than Shadowfall's MP. I'm really glad I took a chance on this game I'm in no way disappointed and you won't be either if you purchase this game b/c for once the internet was right, this game rocks. P.S. if you are obsessed with trophies like I am, then be warned this game takes after the other KZ games with a long trophy list that will take some time to earn. I estimate the time to get the Platinum trophy is 40-50 hours.

## Features

- Developed by Guerilla Games Cambridge, Killzone: Mercenary game throws players into a deadly firefight as the ruthless Mercenary faction, taking on paid contracts not only from the dangerous ISA, but the vicious Helghast as well.
- Play through 9 massive single-player missions, each with additional challenges and special objectives.
- Built on the same Killzone engine used on PlayStation 3 system, Killzone: Mercenary has stunning visuals and the smooth gameplay shows off the PS Vita system like no other game.
- Intense combat for up to 8 players keeps the competition fierce.
- Customize your Merc s loadout in Campaign and Multiplayer modes with armor, weapons and more.

## Images

![Killzone Mercenary - Image 1](https://m.media-amazon.com/images/I/81pcYb256NL.jpg)

## Available Options

This product comes in different **Platform For Display** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Surprisingly Good
*by P***A on September 14, 2014*

I was once dispatched by Jeff Rothschild to help out Id Software on Quake's networking code on DOS. After I was done with the work, I was invited by Carmack, Romero, and Cash to a friendly LAN game of Quake. "We'll give you all the weapons and come after you with axes." That match barely lasted 15s, with me dead and all I was carrying gone. As you can imagine, I'm not a great first person shooter (FPS) gamer, nor is the FPS my favorite choice of genre. However, I'm cheap and love a good deal, so when PSN had a sale on Killzone Mercenary and I saw the rave reviews online, I picked it up. I tried the first mission and died very quickly, and so dismissed it as being too hard for a noob like me until I bought my brother a PS Vita Slim for his birthday. Unlike me, he's a FPS aficionado, and so I started playing the game again in the hopes that we could do a multiplayer game one of these days. Surprisingly, the PS Vita Slim has been sold out on all on-line stores, so if you want one my advice is to place an order with Amazon and then be patient while it ships. This is surprising news because up until now the PS Vita simply has not sold well at all. First of all, the graphics on Killzone is gorgeous. The lighting is superb, the textures brilliant. The sunrise or sunset scenes are beautiful, and the game play graphics is so true to form that the first few times I hit a cut-scene I kept on fiddling with the joystick and buttons expecting to have control over the character! The storyline is even interesting for a FPS. The conceit is that you're a mercenary working for pay, hired (initially) by one side to help out in a war. This is supported by the game: everything you do from shooting an enemy, interrogation, or hacking into a system has financial implications. You can then spend your booty on weapons, ammunition, and armor upgrades at the frequently found vending machines in the game that also double as checkpoint save locations. The storyline has several twist and turns, and soon you end up working for both sides and discovering how untrustworthy your initial impressions were. In addition to the primary, secondary, tertiary weapons (grenades), and armor, there's also a special type of weapon system called a Vanguard. This is additional gadgetry that you might see in a modern battlefield today, giving you the ability to pilot a killer drone, cloak you, or call down artillery strikes. These are very expensive, so don't expect to buy more than a couple on your first play-through. They add to the game somewhat but maybe if you have all of them you might not find the game challenging. Once I got through the first mission, the rest of the game was fairly addictive. In fact, at one point I zipped through several missions without even realizing it, and found myself at the last mission under-equipped to face my enemies. At that point I had to quit out, go back to some earlier missions, and replay them with an eye on making extra money so I could buy the appropriate weapons to finish the game. With Bioshock, I complained that this was too much of a chore, and gave up on the game entirely. Killzone, however, is fun to play and the gameplay is designed to let you flip back to previous missions and play them again without having to go through the campaign again linearly, so this was a minor annoyance at worse. There's a multiplayer mode, which I tried. But as mentioned previously, I suck at FPS games. I think my contribution to the multiplayer game is to be a target to be shot at and a source of loot. It's definitely not something I'd try for fun. The flaw here is that because I'd nearly played through the single player game before trying multi-player, my in-game rank was pretty high, and so instead of getting put in with other newbies, I was placed with experienced players and pretty much got wiped out every time. Nevertheless, I had a lot of fun and could see myself going back and playing the single player game again at a higher difficulty level or to try out the special missions. I'm also interested in getting some of the stronger weapons to see how it impacts the game. I'm also now interested in going back to try out other Killzone games on my PS 3. Coming from a non-FPS fan, this is high praise indeed. If you own a PS Vita, buy this game even if you normally wouldn't play an FPS. Highly recommended.

### ⭐⭐⭐⭐⭐ Excellent game and the best shooter on Vita.
*by E***E on February 17, 2014*

I picked this up on Black Friday for half the normal retail price and you to be honest with you it's worth the full MSRP. This game is surprisingly good. I say that as I play FPS competitively so I was reluctant to pick up this game because honestly the killzone trilogy on PS3 was not my type of thing. I hated the "weighted" controls and ditched those games quickly. However the controls on this game are actually very good and not "weighted" at all (think KZ shadowfall on PS4). At first I had a hard time getting used to it b/c the Vita's analog sticks are small and they don't click in nor to they have the same range of movement as the ones on the DUALSHOCK, however after some time I really got used to them. Here is an example of how the devs made use of the Vita's limited buttons compared to DUALSHOCK. To sprint you tap circle and you character runs automatically while you just guide him in the traditional way you would on a FPS. Want to stop sprinting, simply press circle again and you character will stop. This may seem crazy but trust me it's actually an extremely natural control scheme on the vita. Also you switch weapons by pressing the switch weapon button on the touchscreen as opposed to using the face buttons. This is actually better b/c the switch weapon button is in the lower right hand corner of the screen and it's actually easier (faster) to move your thumb from the analog to the bottom touch screen as to reaching up to the touch one of the face buttons. You use the touchscreen to melee and it's pretty cool actually. When you get close to an enemy a prompt to melee will flash and you tap the touchscreen to begin the melee in or you can simply press triangle. Once you begin the melee animation, you are presented with a of quick time event (a keen to God of War) whereas you are presented with a random direction to swipe on the touchscreen to perform the melee. To counter this, depending on if the melee is an assassination (behind the back) or melee from the front the enemy player will have an opportunity to counter the melee by swiping in a random direction. It's actually well done. I could go on and on about the controls but they are very well executed by the devs. Also the weapon selection is extremely robust. There is a primary and secondary weapon for everybody in this game. Oh yeah the graphics are AMAZING! Seriously, your mouth will drop when you see the graphics. The MP is very, very good. In fact I have yet to play the campaign, I've been to busy playing MP. My friends and I all have this game and KZ Shadowfall for PS4 and we all agree that the Mercenary's MP is in some ways is much better than Shadowfall's MP. I'm really glad I took a chance on this game I'm in no way disappointed and you won't be either if you purchase this game b/c for once the internet was right, this game rocks. P.S. if you are obsessed with trophies like I am, then be warned this game takes after the other KZ games with a long trophy list that will take some time to earn. I estimate the time to get the Platinum trophy is 40-50 hours.

### ⭐⭐⭐⭐⭐ A must have for any Vita owner
*by V***C on September 23, 2013*

OK, I may be a bit behind the curve but it takes some time for these games to get shipped to Afghanistan. I¡¦ve had my eye on this game since it was announced and it¡¦s exactly what we needed as a FPS on the Vita. I¡¦ll try to keep this on point and simple for those on the fence. I¡¦ll try to focus on things other people may have missed or overlooked, if you want to know what the idea of the game is read the other 42 reviews. First off, how does it feel? As you know the game runs on the Killzone3 engine, no small feat of itself, and while it¡¦s been toned down obviously, it¡¦s amazing how much they managed to retain in this form. From volumetric smoke to dynamic lighting and a bunch of other things that aren¡¦t as obvious as sharp textures or smooth models, but they REALLY add to the depth and immersion of the world. Hell, they even crammed in the same Havoc physics engine, well played guys, well played. The sound engine does a good job and doesn¡¦t over saturate you, I replayed 2 hours of killzone3 last night and that game throws so much at you it¡¦s hard to tell where anything is going on, with Mercenary, it¡¦s never really quiet per say but there is a good level of sounds and music, builds the atmosphere really well. How does it handle? The Vita does well with this version of the engine, there¡¦s a stutter here or there but for the most part its smooth, even when the going starts to get rough. There is a patch that helps out a bit, but I¡¦ll go into that later. The controls are fluid, although a hair slow on the look from the default controls but once you adjust it you can get it how you want it set up, including tilt assisted aiming just like in Uncharted, and it works! There is a bit of touch controls, but almost all of it is avoidable or you can turn it off to buttons. I haven¡¦t gotten a chance to check the voice quality on multiplayer but I have no reason to think it¡¦s anything less than how well the rest of the game handles. It¡¦s odd at first if you are a diehard KZ player as a few buttons switch but in 30 min or less you¡¦ll be running and gunning smoothly. How long is the game? There are 9 campaigns maps, 30min (rush) to an hour (paced) a piece, 4 different sets of goals (contracts) to replay each map with as a challenge, some of which can be rather hard to meet the objectives, and all of this can be done on 3 difficulty levels, so there is a good level of sustainability on the single player side. If you are a trophy hunter there are a good amount of trophies here, including a platinum, and they WILL take you some time to get, this is not a one or two day trophy run, including offline and online challenges. Then there are in game awards, skill levels, just like in other games like BF3 and what not. There is also a decent bit of ¡§data¡¨ to hack, which helps to fill in a bit as you bounce through the years of KZ lore, it¡¦s no novel or great writing but it¡¦s a nice touch and helps build the lore. And there¡¦s the valor card system, you¡¦ll need to keep playing a bunch so you can get all of your valor cards, which play into online, and there¡¦s stat tracking, so there¡¦s that front. There¡¦s a lot to do here, and that¡¦s just offline. How is the online? Who knows, barely have internet over here so I can¡¦t confirm, anything, but anything you do offline will carry over money and such to online, so that¡¦s good. All in all, I give it a 5 star rating, seriously, go buy it, it¡¦s not perfect but it is the FPS the Vita needs, and it¡¦s the major IP crossover title we need to show people the power of this machine, as well as how the Vita can handle a huge IP like KZ and turn out so amazing if a dev team puts their minds to it. After the likes of Call of Duty BOU, and Resistance (not bad games, just not good games) and other failed crossovers, like madden, people have a hard time believing in anything coming from the large side of the house. There is no excuse now, however, while Uncharted may have been an oddball success, against the odds, now with KillZone Mercenary setting the standard players and devs alike know that major IP¡¦s can work if done right. Buy it, you deserve a treat º

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.co.uk/products/809001-killzone-mercenary](https://www.desertcart.co.uk/products/809001-killzone-mercenary)

---

*Product available on Desertcart United Kingdom*
*Store origin: GB*
*Last updated: 2026-06-21*