---
product_id: 30498890
title: "Risk European Edition Board Game"
brand: "hasbro gaming"
price: "£76.30"
currency: GBP
in_stock: true
reviews_count: 9
category: "Hasbro Gaming"
url: https://www.desertcart.co.uk/products/30498890-risk-european-edition-board-game
store_origin: GB
region: Great Britain
---

# Turn-based strategic orders Castles for defense & deployment Diverse medieval unit types Risk European Edition Board Game

**Brand:** hasbro gaming
**Price:** £76.30
**Availability:** ✅ In Stock

## Summary

> 🏰 Conquer Crowns, Command Kingdoms, Create Legendary Game Nights!

## Quick Answers

- **What is this?** Risk European Edition Board Game by hasbro gaming
- **How much does it cost?** £76.30 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.uk](https://www.desertcart.co.uk/products/30498890-risk-european-edition-board-game)

## Best For

- hasbro gaming enthusiasts

## Why This Product

- Trusted hasbro gaming brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Castle Power Plays:** Build castles to block attacks without siege engines and enable unit deployment in key territories.
- • **Diverse Unit Arsenal:** Deploy footmen, archers, cavalry & siege weapons with distinct abilities for layered combat tactics.
- • **Tactical Order Cards:** Play 2 orders per round from 8 unique cards, simulating medieval command delays and strategic depth.
- • **Dynamic Crown Collection:** Win by capturing 7 crowns, not just elimination—stay in the game and strategize your comeback.
- • **Immersive Medieval Europe:** High-quality board & uniquely molded armies bring authentic medieval Europe to your game night.

## Overview

Risk European Edition reinvents classic Risk with a medieval twist—players compete to collect 7 crowns through strategic territory control, diverse unit deployment, and tactical order cards. Featuring castles that enhance defense and unit placement, this immersive board game balances strategy and social interaction for 2-4 players aged 10+. With high-quality components and a fresh victory condition, it’s the perfect upgrade for game nights craving depth and comeback potential.

## Description

Whether via a game board with dice, a deck of cards, simple lines drawn on scrap paper, or electronic media, gaming is a global pastime that has enriched culture for millennia. From the most classic tabletop board games to up-and-active, play-to-learn games for preschoolers to the painfully funny party games that satisfy your wild side, Hasbro Gaming is a one-stop-shop for filling your games closet. While continuing to produce some of the most memorable games in the history of family gaming, Hasbro Gaming stays up-and-coming by developing games that incorporate digital content and by partnering with some of the biggest names in entertainment. Hasbro Gaming and all related properties and characters are trademarks of Hasbro.

Review: Great Risk game, great buy! - This is a very fun version of Risk. I didn't play this game before I bought it and there are not many good descriptions about it so I thought I would describe the game a little. The game is set in medieval Europe and is designed for up to 4 players. Instead of a game of classic Risk where you are trying to eliminate all other players, in Risk Europe, players are trying to collect 7 crowns to win the game. Crowns are claimed throughout the game by capturing territories that have cities in them or by buying crown cards (you can also play an alternate version where you have to complete missions in the game to earn the crown cards). I liked the goal of the game to collect crowns rather than eliminate all the other players because if a player is eliminated from a game of classic Risk, they may have to sit and wait a long time for the game to end. In this version if a player has a bad start, they can at least stay in the game and even come back and win. The game starts by players picking a starting city, adjacent territory, and placing a castle in their city. Each major city in the game gives a bonus to the player that controls the city. Some cities that are on the outer edge of the board and have less borders to defend have slightly weaker bonuses while some of the cities in the middle have slightly better bonuses so it helps balance out the game. The game is played in rounds. Each player has 8 cards with "orders" for their kingdom. Players pick 2 orders and in what order they want to play them. Then the players take turns playing their order cards. This mechanism makes it hard to react quickly to other players, which I'm sure is designed to simulate how hard it would be to send orders quickly through a kingdom in medieval Europe. After each player plays their 2 orders, they set those cards aside and pick 2 more orders and play another round. Once all 8 orders are used, players can then start over and choose from all 8 orders again. The orders are basically to either tax your kingdom to raise money, spend money to buy armies or crowns, expand to new territories, or move troops from one territory to another. This limits how quickly you can generate an army and move against the other players but it also helps you as you can also see when players are making armies and have some time to prepare your important cities for defense. Also the player who starts playing the orders changes throughout the game, which balances out the game. In addition, some of the orders have bonuses like placing a few footmen or becoming the new starting player that need to be strategically used during the game. The next major difference with classic Risk is the battles. In classic Risk all armies are the same but in Risk Europe there are different units that have different abilities. There are siege weapons, archers, calvary, and footmen. Units are purchased during the game with the more expensive units able to inflict greater damage. When a player loses units in a battle, the player picks which of their units they lose. That makes it important to have a mix of more expensive units with the inexpensive footmen. That way as a player loses units, they can remove the footmen rather than having only an army of calvary and as the player loses units, they lose calvary every time (which cost 3 coins vs 1 coin for footmen). A big difference with battles is that the attacker actually moves the units they are attacking with into the territory of the defender. There is no backing out of an attack or retreating for either the attacker or defender. Once there is a battle, it continues until one of the player's army is destroyed. Players may also spend coins to build castles. Everyone starts with one castle in their starting city. Castles provide a few bonuses. The biggest two benefits are: 1- A territory with a castle cannot be attacked by an army without a siege engine. 2- When a player purchases more units they can only be deployed into territories with a city. However if a player builds a castle in a territory without a city, they can then place newly purchased units in that city. That is pretty much it for how the game works. My friends and I played it with 4 players and we really enjoyed the game. We had 3 lead changes late in the game and a come from behind victory so it was pretty fun. I thought the game would be about 60-90 minutes since you are just trying to earn 7 crowns but as a player gets close to winning, people in our game tried to slow them down and keep them from getting to 7. That seemed very similar to classic Risk, as one player gets a clear advantage, players team up to check their power. People made a few tactical mistakes that we later realized prolonged our game as well. In the end we spent 3 hours learning the game, playing, and then figuring out where people made errors in their strategy. I'm sure the game could be played in 60-90 minutes though. As for the quality of the game pieces/board, I thought Hasbro did an excellent job. The board is large and high quality. Each player has different colored armies but also each army is made from a different mold, so everyone's army looks different to reflect different nations of real medieval Europe. The only downside here was that the pieces are plastic and brightly colored blue, orange, green and purple. So no wooden meebles or hand painted knights in shining armour. The game comes with several dice for the battles but at one point in a battle the attacker rolls 3 dice and the defender will roll 2 just like in classic risk. The dice are all red though and it just seemed like the defender should have white dice at that point. There are a few things that I felt would make the game better. One, the crowns only cost 10 coins which is relatively cheap compared to the cost of the armies and castles you can buy. I would suggest the crowns cost 15 or 20 coins. Players could also simply play with the missions to earn the crowns though. Two, the territory of Denmark is very elongated and reaches far south, compared to other countries, it is very exaggerated giving the player controlling a very long reach through central Europe. Third, it is very hard to spend time moving troops during the game, I would suggest one of the bonuses on one of the order cards be a free "maneuver." Finally, it would be nice if there were some built in mechanic in the game to either help players that are losing or slow the winning player without all the players having to stop fighting each other and concentrate on stopping a potential victor. Overall Risk Europe is a great game and I highly recommend it. I am glad I purchased it even without having played it. If you are a Risk fan and have actually taken the time to read this far, you should probably just buy the game.
Review: Great Game with Some Tweaking - This is my first Risk game, but I thoroughly enjoyed it. You get a lot of miniatures for the cost and the combat ranking system was fun. Plenty of strategy involved while leaving some chance for upsets. This is definitely best played with 4 people, but that also lasts much longer than 90 minutes (still far shorter than the original Risk I've heard). I only have a few complaints about this game. First is the balancing issue. We soon discovered that some of the City Bonuses are far more advantageous leading to clear victories drug out over the course of the game, which could only partially be mitigated and further prolonged with unlucky dice rolls in combat. This extends also to the secret objective crowns, with some objectives seeming impossible, while others are all but guaranteed successes. My second complaint is the board, which looks nice but is pretty bad quality. One of the folds was starting to tear after only a handful of plays. Other than that great game, that can be made even better with house rules for balancing.

## Features

- Ditch the TV, and re-ignite family night with the get-together amusement of a Hasbro game
- Party it up, and surprise guests at your next event with laugh-out-loud game from Hasbro Gaming
- Nostalgic tabletop gameplay meets interactive digital content for an immersive gaming experience
- Hasbro Gaming imagines and produces games that are perfect for every age, taste, and event

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B01ALHAEMK |
| Age Range Description | 14 years |
| Are Batteries Required | No |
| Best Sellers Rank | #32,869 in Video Games ( See Top 100 in Video Games ) #158 in Sony PSP Games |
| Brand Name | Hasbro Gaming |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multicolor, Red, Silver |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.6 4.6 out of 5 stars (548) |
| Edition | European Edition |
| Educational Objective | Play |
| Genre | Strategy |
| Global Trade Identification Number | 00630509426294, 00630509426300, 05010993312344 |
| Included Components | game unit |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 2.56 x 15.75 x 10.51 inches |
| Item Weight | 2.9 Pounds |
| Manufacturer | Hasbro |
| Manufacturer Maximum Age (MONTHS) | 180.0 |
| Manufacturer Minimum Age (MONTHS) | 120.0 |
| Manufacturer Part Number | HASB7409 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Minimum Age Recomendation | 168 |
| Model Number | HASB7409 |
| Number of Items | 1 |
| Number of Players | 4 |
| Operation Mode | Manual |
| Rulebook Availability | Digital Web |
| Set Name | Risk Europe |
| Size | 15.75 x 2.56 x 10.51 inches |
| Theme | Games |
| UPC | 630509426294 746550644416 630509426300 |
| Unit Count | 4.0 Count |

## Images

![Risk European Edition Board Game - Image 1](https://m.media-amazon.com/images/I/81oApzBvsBL.jpg)

## Questions & Answers

**Q: The reviews all seem pretty recent...is this version a new game?  And how does it compare to regular version?**
A: Yes it's a new game. The game was released in August 2016. The game play is different from the original.  For example the game includes different types of soldiers(Calvary, archers and siege weapons) your army is purchased through a currency system instead of collecting cards and the addition of a supply line which adds a separate strategy to the game play. The attack bs defense has also been modified.  It is no longer on a 3 dice system. The battles vary based on different types of army units as well as the amount of Jesé units. For example if you have 4 Calvary units, you roll 4 dice to attack. I highly recommend this game to fans of risk. It is a fresh approach to the classic game and look forward to future civilizations they may add.

**Q: How does this compare to castle risk from the mid 80's-early 90's?**
A: I think this is a better game; if for no other reason than Castle Risk actually started as a separate game but they had so much success with Risk that they "jammed" the Risk aspects into the Castle game and while it was ok it was still a jam.  This is really a risk plus based in Europe.

**Q: Are the pieces plastic or metal? Thanks!**
A: Plastic  pieces

**Q: What cultures are represented?**
A: No "cultures" per se are represented. The pieces, however, represent three Western European "uniform" types and one Turk/Ottoman

## Customer Reviews

### ⭐⭐⭐⭐⭐ Great Risk game, great buy!
*by N***B on August 25, 2016*

This is a very fun version of Risk. I didn't play this game before I bought it and there are not many good descriptions about it so I thought I would describe the game a little. The game is set in medieval Europe and is designed for up to 4 players. Instead of a game of classic Risk where you are trying to eliminate all other players, in Risk Europe, players are trying to collect 7 crowns to win the game. Crowns are claimed throughout the game by capturing territories that have cities in them or by buying crown cards (you can also play an alternate version where you have to complete missions in the game to earn the crown cards). I liked the goal of the game to collect crowns rather than eliminate all the other players because if a player is eliminated from a game of classic Risk, they may have to sit and wait a long time for the game to end. In this version if a player has a bad start, they can at least stay in the game and even come back and win. The game starts by players picking a starting city, adjacent territory, and placing a castle in their city. Each major city in the game gives a bonus to the player that controls the city. Some cities that are on the outer edge of the board and have less borders to defend have slightly weaker bonuses while some of the cities in the middle have slightly better bonuses so it helps balance out the game. The game is played in rounds. Each player has 8 cards with "orders" for their kingdom. Players pick 2 orders and in what order they want to play them. Then the players take turns playing their order cards. This mechanism makes it hard to react quickly to other players, which I'm sure is designed to simulate how hard it would be to send orders quickly through a kingdom in medieval Europe. After each player plays their 2 orders, they set those cards aside and pick 2 more orders and play another round. Once all 8 orders are used, players can then start over and choose from all 8 orders again. The orders are basically to either tax your kingdom to raise money, spend money to buy armies or crowns, expand to new territories, or move troops from one territory to another. This limits how quickly you can generate an army and move against the other players but it also helps you as you can also see when players are making armies and have some time to prepare your important cities for defense. Also the player who starts playing the orders changes throughout the game, which balances out the game. In addition, some of the orders have bonuses like placing a few footmen or becoming the new starting player that need to be strategically used during the game. The next major difference with classic Risk is the battles. In classic Risk all armies are the same but in Risk Europe there are different units that have different abilities. There are siege weapons, archers, calvary, and footmen. Units are purchased during the game with the more expensive units able to inflict greater damage. When a player loses units in a battle, the player picks which of their units they lose. That makes it important to have a mix of more expensive units with the inexpensive footmen. That way as a player loses units, they can remove the footmen rather than having only an army of calvary and as the player loses units, they lose calvary every time (which cost 3 coins vs 1 coin for footmen). A big difference with battles is that the attacker actually moves the units they are attacking with into the territory of the defender. There is no backing out of an attack or retreating for either the attacker or defender. Once there is a battle, it continues until one of the player's army is destroyed. Players may also spend coins to build castles. Everyone starts with one castle in their starting city. Castles provide a few bonuses. The biggest two benefits are: 1- A territory with a castle cannot be attacked by an army without a siege engine. 2- When a player purchases more units they can only be deployed into territories with a city. However if a player builds a castle in a territory without a city, they can then place newly purchased units in that city. That is pretty much it for how the game works. My friends and I played it with 4 players and we really enjoyed the game. We had 3 lead changes late in the game and a come from behind victory so it was pretty fun. I thought the game would be about 60-90 minutes since you are just trying to earn 7 crowns but as a player gets close to winning, people in our game tried to slow them down and keep them from getting to 7. That seemed very similar to classic Risk, as one player gets a clear advantage, players team up to check their power. People made a few tactical mistakes that we later realized prolonged our game as well. In the end we spent 3 hours learning the game, playing, and then figuring out where people made errors in their strategy. I'm sure the game could be played in 60-90 minutes though. As for the quality of the game pieces/board, I thought Hasbro did an excellent job. The board is large and high quality. Each player has different colored armies but also each army is made from a different mold, so everyone's army looks different to reflect different nations of real medieval Europe. The only downside here was that the pieces are plastic and brightly colored blue, orange, green and purple. So no wooden meebles or hand painted knights in shining armour. The game comes with several dice for the battles but at one point in a battle the attacker rolls 3 dice and the defender will roll 2 just like in classic risk. The dice are all red though and it just seemed like the defender should have white dice at that point. There are a few things that I felt would make the game better. One, the crowns only cost 10 coins which is relatively cheap compared to the cost of the armies and castles you can buy. I would suggest the crowns cost 15 or 20 coins. Players could also simply play with the missions to earn the crowns though. Two, the territory of Denmark is very elongated and reaches far south, compared to other countries, it is very exaggerated giving the player controlling a very long reach through central Europe. Third, it is very hard to spend time moving troops during the game, I would suggest one of the bonuses on one of the order cards be a free "maneuver." Finally, it would be nice if there were some built in mechanic in the game to either help players that are losing or slow the winning player without all the players having to stop fighting each other and concentrate on stopping a potential victor. Overall Risk Europe is a great game and I highly recommend it. I am glad I purchased it even without having played it. If you are a Risk fan and have actually taken the time to read this far, you should probably just buy the game.

### ⭐⭐⭐⭐⭐ Great Game with Some Tweaking
*by C***R on April 7, 2019*

This is my first Risk game, but I thoroughly enjoyed it. You get a lot of miniatures for the cost and the combat ranking system was fun. Plenty of strategy involved while leaving some chance for upsets. This is definitely best played with 4 people, but that also lasts much longer than 90 minutes (still far shorter than the original Risk I've heard). I only have a few complaints about this game. First is the balancing issue. We soon discovered that some of the City Bonuses are far more advantageous leading to clear victories drug out over the course of the game, which could only partially be mitigated and further prolonged with unlucky dice rolls in combat. This extends also to the secret objective crowns, with some objectives seeming impossible, while others are all but guaranteed successes. My second complaint is the board, which looks nice but is pretty bad quality. One of the folds was starting to tear after only a handful of plays. Other than that great game, that can be made even better with house rules for balancing.

### ⭐⭐⭐⭐ Awesome game. Way better then Classic Risk
*by P***L on February 14, 2017*

Awesome game. Way better then Classic Risk, due to the reduction of mindless dice rolling. Each player can only perform one action on their turn rather than all actions on their turn. It's best with 4 players. If you like Risk, but want more strategy and less results based on dice rolls, this game is for you.

## Frequently Bought Together

- Risk European Edition Board Game
- Hasbro Gaming Risk Legacy Strategy Tabletop Game, Immersive Narrative Game, Miniature Board Game for Ages 13 and Up, for 3-5 Players

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*Product available on Desertcart Great Britain*
*Store origin: GB*
*Last updated: 2026-05-02*