---
product_id: 258216
title: "Final Fantasy X Greatest Hit PS2"
brand: "square enix"
price: "£10.86"
currency: GBP
in_stock: false
reviews_count: 7
category: "Square Enix"
url: https://www.desertcart.co.uk/products/258216-final-fantasy-x-greatest-hit-ps2
store_origin: GB
region: Great Britain
---

# Innovative Sphere Grid leveling system Fully polygonal immersive 3D world Turn-based combat with strategic depth Final Fantasy X Greatest Hit PS2

**Brand:** square enix
**Price:** £10.86
**Availability:** ❌ Out of Stock

## Summary

> 🔥 Level up your RPG game with Final Fantasy X — where strategy meets epic storytelling! 🌟

## Quick Answers

- **What is this?** Final Fantasy X Greatest Hit PS2 by square enix
- **How much does it cost?** £10.86 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.co.uk](https://www.desertcart.co.uk/products/258216-final-fantasy-x-greatest-hit-ps2)

## Best For

- square enix enthusiasts

## Why This Product

- Trusted square enix brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Explore the Stunning World of Spira in 3D:** Dive into lush, high-polygon environments with dynamic camera angles that bring every scene to life.
- • **Summon Legendary Aeons to Dominate Battles:** Call forth powerful spirits that fight alongside you, turning the tide of epic encounters.
- • **Customize Your Characters Like Never Before:** Shape your heroes’ growth on the Sphere Grid, unlocking unique abilities and stats tailored to your playstyle.
- • **Experience a Deep, Emotionally Charged Storyline:** Join Tidus and Yuna on a 40+ hour journey filled with unforgettable characters, cinematic voice acting, and a narrative that will keep you hooked.
- • **Master the Strategic Conditional Turn-Based Battles:** Plan your moves with infinite time and manipulate turn order for tactical supremacy.

## Overview

Final Fantasy X for PlayStation 2 revolutionizes the RPG genre with its innovative Conditional Turn-Based Battle system, fully polygonal 3D world, and the Sphere Grid leveling mechanic that offers unparalleled character customization. Featuring immersive voice acting, stunning graphics, and a deeply emotional storyline, this game delivers over 40 hours of strategic gameplay and exploration in the vibrant world of Spira. A must-have classic for any serious gamer seeking a blend of tactical depth and narrative excellence.

## Description

Product Description Final Fantasy X finally enters a fully polygonic world. Follow the main character Tidus from a gripping blitzball tourney into a new primitive world where he must fight to survive. A stunning level of real-time detail appears in each area, including huge water-filled areas that make up a large part of the environment. An exciting combat system is turn-based, thus allowing you the time to plot your actions without the need to worry about a constant barrage of enemy attacks. You're also able to swap party members in and out of combat during battles, and doing so is a free action. Lush visual elements enhance gameplay in this phenomenal action game. desertcart.com Final Fantasy X is the first title in this landmark RPG series to be released for the PlayStation2. The main characters are Tidus, a star of blitzball (a hugely popular sport in the Final Fantasy universe), and Yuna, who has learned the art of summoning and controlling aeons, powerful spirits of yore. These two people of different backgrounds must work together as they journey through the world of Spira. This installment of Final Fantasy has a distinctly Asian influence, bringing a fresh feel to the characters, music, settings, and story.Features include voice-overs for the first time in the series (utilizing the Facial Motion System), high-polygon, motion-captured player characters designed by Tetsuya Nomura, and a camera that automatically adjusts its perspective to correspond with the movements of the characters--a feature now possible because the game is largely polygonal.

Review: A good change in FF series - This game is simply addicting. Although the game play has changed dramatically from its predecessors in moving away from the "Active Time Battle" system, the battles are still incredibly enjoyable. I think it has made a more strategy type battle in having characters that are bettor suited for killing different enemies and not having a time limit to base your decisions. The comparisons to FF Tactics are correct in that the character turns do not have a time limit and an infinite amount of time can be used to reach the best decision, but that is really where the similarities end. The amount of tactics in FFX is limited to selecting the character to fight and very rarely are you able to move around the battlefield as in FF Tactics. I love the new method of leveling up by using the sphere grid because the player has much more control of what the character will develop into. I find it to be a pleasant middle ground between not having any say in how my skills or attributes will develop (FFIV) while not being as completely fluid as being able to change my characters skills constantly depending on the situation (FFVII). Granted instead of changing the skill of the characters to defeat enemies you will instead be switching characters in and out of battle constantly (you can change characters on their turn for someone currently not in the fight) to take advantage of their special skills. This leads to a very interesting battle system that I do enjoy, but am also a little irritated by having to constantly switch characters around to get everyone experience. Unless the characters are used in that fight they do not get experience to level up. Even if they attack and miss they count has having a turn and will get experience from the fight. I found myself having several characters early on really doing the vast amount of killing and getting most experience (Auron and Wakka) while others are really only needed in special situations (Yuna and Lulu) due to limited skill sets. To counteract this and level up all characters I found myself "wasting" turns with Yuna, Lulu, and Kimahri doing very little damage to none at all to keep the last enemy alive so everyone could get a chance to get experience from the fight. That really drove me crazy since I was wasting time to get them experience when I could have killed the enemies immediately with one hit from Auron, but unless I leveled them up they would never get useful and be able to take care of things on their own. I would have liked to see the characters all level up even if not used, perhaps to a lesser extent, like that seen in FFVII so I do not have to involve all the characters constantly if their special skills are not required. Either that or balance the enemies or characters better so some characters are not constantly needed in fights to always get experience when others are needed less frequently creating an imbalanced cast. It is certainly much more linear than what some people prefer in a RPG, but it really did not bother me so much since the story, from the beginning, was telling you of a journey from point A with a destination of point B. All the stuff in between makes the journey exciting and fun to be a part of, but with the story they tell, the linear nature could not have been avoided. I felt FFVII was just as linear with the constant objective ahead of you, even if you could travel to unnecessary locations. Even with all that gripe about switching in and out characters the battles were still very enjoyable and I absolutely loved the story. I will not ruin it with anything other than it hooks you and keeps you involved throughout since the objective is always known, but the reason for the objective changes. I truly liked all the characters, even though Wakka drove me crazy with his dogmatic drivel sometimes, and it keeps you invested in finding out what happens. This game is definitely one of the best games of any genre I have played. You can easily get 70hrs of game play with all the side quests in the game and the primary alone still takes up a hefty amount of time.
Review: One of the Last Great FF Games - When FFX came out it blew people away. Nothing as cinematic or graphically impressive had been seen before. It pushed the PS2 to the limit. Even today, I am still amazed at how good they were able to make this game look 15 years ago. Despite people thinking the game is confusing, the story is rather straight forward when you pay attention to what is going on. There are flashbacks, some time travel, and a vague exposition that slowly reveals the plot. Nothing out of the ordinary for a Final Fantasy game. Even if you think the plot is weak - the graphics, gameplay, and soundtrack were amazing. This was the first voice acted FF game and it kind of showed, unfortunately. A lot of moments when the dialog was not in sync with the mouth movements, but that seems fair since this was Square Enix's first attempt. The voice actors are all very competent in their delivery and I don't mind any of the casting choices. The battle sequences are in the classic turn based style, which I miss very much. Can't stand Final Fantasy games trying to be an ARPG. The game's roots are in turn based action and I will never know whey they changed after 10. The soundtrack, I think, is some of Nobuo Uematsu's greatest work. Basically every track is catchy and sets the appropriate mood for the scene. The scope of the game really shows with the right song to accompany it. Lots of great tracks with Sutaki da ne, being a real power house. My only gripe with the game is that there is no traditional experience points to level. After every battle you get a some battle points and when you get enough you can add new spheres to the sphere grid. What is the sphere grid? It is basically a multi-directional grid that has nodes which can be filled with an appropriate sphere. Some nodes are health, agility, MP, or learning new abilities. The problem is that you will wish you could grind and get all your stats up, but maybe you only will have access to some MP and agility nodes. You get spheres after battles too, which are generally determined by your enemies you defeat. The best spheres (ability spheres which unlock new moves) are the rarest and only drop from certain monsters in certain areas. Once you find one, it is best to sit for a while and stack up as much as you can. You will always have tons of other spheres to spare, but it will seem you are always short on ability spheres. After a while you get used to the leveling system, so it is not even that awful just different and unfair sometimes. This game was amazing when it came out and is still amazing today. You can pick up the HD remaster on PS3 which comes with X-2 (fun game as well). The game really shines after a slight graphical face lift and breaths new life into the game. Pick it up for cheap either way. Always a great game.

## Features

- Learn to summon aeons-old spirits of power to add to your fighting abilities as you battle the evils of Sin
- Tidus is a star athlete who survives a massive disaster, and with the help of a girl named Yuna, he journeys to temples & monasteries to find truth.
- Spectacular graphics and incredible voiceover work will immerse you in a new world where evil forces threaten the existence of all you know!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00005TNI6 |
| Best Sellers Rank | #11,148 in Video Games ( See Top 100 in Video Games ) #43 in PlayStation 2 Games |
| Compatible Video Game Console Models | Sony PlayStation 2 |
| Computer Platform | PlayStation 2 |
| Customer Reviews | 4.5 4.5 out of 5 stars (2,126) |
| Date First Available | October 2, 2001 |
| Global Trade Identification Number | 00662248901077 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.84 ounces |
| Item model number | 9805 |
| Language | English |
| Manufacturer | Square Enix |
| Product Dimensions | 5.43 x 0.59 x 7.54 inches; 3.84 ounces |
| Publication Date | September 8, 2006 |
| Rated | Teen |
| Release date | September 8, 2006 |
| Type of item | Video Game |
| UPC | 014445028055 662248901077 |

## Images

![Final Fantasy X Greatest Hit PS2 - Image 1](https://m.media-amazon.com/images/I/91rQrZ+BRHL.jpg)
![Final Fantasy X Greatest Hit PS2 - Image 2](https://m.media-amazon.com/images/I/91-wkX5SugL.jpg)
![Final Fantasy X Greatest Hit PS2 - Image 3](https://m.media-amazon.com/images/I/51WzbguWjjL.jpg)

## Questions & Answers

**Q: I just ordered this new,But will it come factory sealed in plastic?Is ot the greatest hits or black label version?Is it going to be factory sealed?**
A: If you bought it new from Amazon, it will be factory sealed and it will be the greatest hits version.

**Q: Will this game work on a PlayStation 2 slim**
A: yeah it should, as long as the disc isn't damaged like mine was. it had one scratch on it when I got it.

**Q: Is that the FFX greatest hits or Black Label version**
A: The one you see in the pic is the black label but there's really no way to know what you will get I got the greatest hits one with the red label they are the same game

**Q: Do the games work on Australia ps2  pal**
A: no these are NTSC games you need to look for ones that say PAL on them

## Customer Reviews

### ⭐⭐⭐⭐⭐ A good change in FF series
*by D***R on August 31, 2009*

This game is simply addicting. Although the game play has changed dramatically from its predecessors in moving away from the "Active Time Battle" system, the battles are still incredibly enjoyable. I think it has made a more strategy type battle in having characters that are bettor suited for killing different enemies and not having a time limit to base your decisions. The comparisons to FF Tactics are correct in that the character turns do not have a time limit and an infinite amount of time can be used to reach the best decision, but that is really where the similarities end. The amount of tactics in FFX is limited to selecting the character to fight and very rarely are you able to move around the battlefield as in FF Tactics. I love the new method of leveling up by using the sphere grid because the player has much more control of what the character will develop into. I find it to be a pleasant middle ground between not having any say in how my skills or attributes will develop (FFIV) while not being as completely fluid as being able to change my characters skills constantly depending on the situation (FFVII). Granted instead of changing the skill of the characters to defeat enemies you will instead be switching characters in and out of battle constantly (you can change characters on their turn for someone currently not in the fight) to take advantage of their special skills. This leads to a very interesting battle system that I do enjoy, but am also a little irritated by having to constantly switch characters around to get everyone experience. Unless the characters are used in that fight they do not get experience to level up. Even if they attack and miss they count has having a turn and will get experience from the fight. I found myself having several characters early on really doing the vast amount of killing and getting most experience (Auron and Wakka) while others are really only needed in special situations (Yuna and Lulu) due to limited skill sets. To counteract this and level up all characters I found myself "wasting" turns with Yuna, Lulu, and Kimahri doing very little damage to none at all to keep the last enemy alive so everyone could get a chance to get experience from the fight. That really drove me crazy since I was wasting time to get them experience when I could have killed the enemies immediately with one hit from Auron, but unless I leveled them up they would never get useful and be able to take care of things on their own. I would have liked to see the characters all level up even if not used, perhaps to a lesser extent, like that seen in FFVII so I do not have to involve all the characters constantly if their special skills are not required. Either that or balance the enemies or characters better so some characters are not constantly needed in fights to always get experience when others are needed less frequently creating an imbalanced cast. It is certainly much more linear than what some people prefer in a RPG, but it really did not bother me so much since the story, from the beginning, was telling you of a journey from point A with a destination of point B. All the stuff in between makes the journey exciting and fun to be a part of, but with the story they tell, the linear nature could not have been avoided. I felt FFVII was just as linear with the constant objective ahead of you, even if you could travel to unnecessary locations. Even with all that gripe about switching in and out characters the battles were still very enjoyable and I absolutely loved the story. I will not ruin it with anything other than it hooks you and keeps you involved throughout since the objective is always known, but the reason for the objective changes. I truly liked all the characters, even though Wakka drove me crazy with his dogmatic drivel sometimes, and it keeps you invested in finding out what happens. This game is definitely one of the best games of any genre I have played. You can easily get 70hrs of game play with all the side quests in the game and the primary alone still takes up a hefty amount of time.

### ⭐⭐⭐⭐⭐ One of the Last Great FF Games
*by J***R on April 17, 2015*

When FFX came out it blew people away. Nothing as cinematic or graphically impressive had been seen before. It pushed the PS2 to the limit. Even today, I am still amazed at how good they were able to make this game look 15 years ago. Despite people thinking the game is confusing, the story is rather straight forward when you pay attention to what is going on. There are flashbacks, some time travel, and a vague exposition that slowly reveals the plot. Nothing out of the ordinary for a Final Fantasy game. Even if you think the plot is weak - the graphics, gameplay, and soundtrack were amazing. This was the first voice acted FF game and it kind of showed, unfortunately. A lot of moments when the dialog was not in sync with the mouth movements, but that seems fair since this was Square Enix's first attempt. The voice actors are all very competent in their delivery and I don't mind any of the casting choices. The battle sequences are in the classic turn based style, which I miss very much. Can't stand Final Fantasy games trying to be an ARPG. The game's roots are in turn based action and I will never know whey they changed after 10. The soundtrack, I think, is some of Nobuo Uematsu's greatest work. Basically every track is catchy and sets the appropriate mood for the scene. The scope of the game really shows with the right song to accompany it. Lots of great tracks with Sutaki da ne, being a real power house. My only gripe with the game is that there is no traditional experience points to level. After every battle you get a some battle points and when you get enough you can add new spheres to the sphere grid. What is the sphere grid? It is basically a multi-directional grid that has nodes which can be filled with an appropriate sphere. Some nodes are health, agility, MP, or learning new abilities. The problem is that you will wish you could grind and get all your stats up, but maybe you only will have access to some MP and agility nodes. You get spheres after battles too, which are generally determined by your enemies you defeat. The best spheres (ability spheres which unlock new moves) are the rarest and only drop from certain monsters in certain areas. Once you find one, it is best to sit for a while and stack up as much as you can. You will always have tons of other spheres to spare, but it will seem you are always short on ability spheres. After a while you get used to the leveling system, so it is not even that awful just different and unfair sometimes. This game was amazing when it came out and is still amazing today. You can pick up the HD remaster on PS3 which comes with X-2 (fun game as well). The game really shines after a slight graphical face lift and breaths new life into the game. Pick it up for cheap either way. Always a great game.

### ⭐⭐⭐⭐⭐ Review
*by T***O on July 29, 2017*

Sinceramente nunca pensé encontrar este producto a este precio, por alguna razón es el único final fantasy que no he terminado (quitando los online) de la saga principal, solo me queda jugarlo y tal vez pedir la versión internacional de play 2, ya se que hay muchas versiones hd, pero jugarlo como originalmente estuvo concebido sera siempre la mejor opción. Es cierto es greates hits y la parte trasera del disco ya no es azul, pero viene con manual y funciona perfectamente, todo excelente, sin contratiempos la entrega.

## Frequently Bought Together

- Final Fantasy X
- Final Fantasy X-2
- Final Fantasy XII

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*Product available on Desertcart Great Britain*
*Store origin: GB*
*Last updated: 2026-04-23*