










๐ฅ Dominate the battlefield with the Nemesis MXVII-10K โ where ammo meets adrenaline! โก
The Nerf Rival Nemesis MXVII-10K is a fully motorized, hopper-fed blaster boasting the highest ammo capacity in the Rival series with 100 rounds. It fires foam balls at speeds up to 100 feet per second, delivering rapid, precise shots. Designed for intense head-to-head competition, it features ergonomic grips, multiple sling mounts, and flip-up iron sights. Available exclusively in red on Amazon, itโs perfect for players aged 14 and up seeking an overpowered, high-capacity blaster experience.






| Age Range Description | 168 months to 1188 months |
| Are Batteries Required | No |
| Asin | B01MG5QHC1 |
| Best Sellers Rank | #214,547 in Toys (See Top 100 in Toys) #1,041 in Toy Blasters & Foam Play |
| Brand Name | Nerf |
| Capacity | 100 load |
| Color | Red |
| Customer Reviews | 4.6 4.6 out of 5 stars (3,402) 4.6 out of 5 stars |
| Educational Objective | Color Recognition |
| Global Trade Identification Number | 00630509573585 |
| Included Components | Blaster and 100 foam rounds |
| Is Assembly Required | No |
| Item Dimensions | 12.1 x 31.1 x 74.1 centimeters |
| Item Dimensions L X W X H | 12.1L x 31.1W x 74.1H centimeters |
| Item Type Name | Toy Blaster |
| Item Weight | 5 Pounds |
| Manufacturer | Hasbro |
| Manufacturer Maximum Age Months | 36 |
| Manufacturer Part Number | B8240UF0 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Maximum Range | 8 Meters |
| Model Number | B8240UF0 |
| Number Of Items | 1 |
| Number Of Players | 1 |
| Occasion | Birthday |
| Operation Mode | Automatic |
| Power Source | Battery Powered |
| Size | M |
| Special Features | Exclusive weapon design, powerful blasting, long-range (8 meters), and specific model (Mxvii-10K) |
| Style | Red |
| Sub Brand | Nerf |
| Target Audience | All Ages |
| Theme | Military |
| Toy Gun Type | Blaster Toy Gun |
| Upc | 630509573585 |
User
Averages 95 FPS; expensive but a solid OP blaster.
This is a costly blaster at 100 USD, but it is a solid and straightforward blaster designed for older kids (the target market is for those fourteen years of age and up). My ProChrono Digital chronograph measured the speed of the balls fired by this stock Rival Nemesis blaster at an average of 95 feet per second (FPS), which is only a hair shorter than the advertised 100 FPS advertised. For the review I used the 100 official Nerf Rival Rounds that it came with, but there are cheaper knockoffs (like the colorful Headshot Rounds that you could also get through Amazon/ eBay). This was also with the use of 6x 1.5v D-sized alkaline batteries (not included). That said, the Nemesis was a much anticipated blaster because of it's advertised 100 round capacity, the highest capacity commercial Nerf blaster ever released by Hasbro. Like paintball guns, it has a solid and secure yet easily removable hopper that is very simple to unlatch and swap out at any given time, but the primary reason for doing this is to clear a jam (this is according to the instruction manual that the Nemesis came with). Of course, if you have another hopper, you can also easily swap it in and continue firing another hundred rounds (seriously, if you need 200 rounds, maybe this is not the game for you, just kidding, lol). This blaster is fundamentally the same as it's older brethren, the Khaos and the Zeus as far as electronic design. The manner that makes it superior is that it is hopper-fed. You can open the hopper door and dump in Rival rounds and subsequently fire them off at a moment's notice. With a magazine-fed blaster, you have to reload it and then reinsert it in order to be able to finally fire a round off. This reloading-on-the-fly feature is the only advantage that the Rival Artemis had over the other Rival blasters, and now we have a flywheel blaster that can also reload on the fly and has more than 3 times the ammo capacity of the Artemis. Overpowered (OP)? You bet. There are agitators under the hopper (that look like little plastic half-stars) who's job it is to dislodge the balls down into the conveyor belt feeding mechanism and into to the horizontally mounted flywheels which spit them out of the barrel as soon as they get there. This process makes the hopper container look like a popcorn machine when the Nemesis is getting low on ammo. It also means that there is nothing coming out of the Nemesis when you still have ammo in the blaster, because it didn't get there yet (meaning the agitators are imperfect and are still trying at the moment to dislodge all the balls into the conveyor belt). This leaves gaps in-between otherwise steady streams of fire. You can shake the blaster to help the agitators do their job, but if you are moving around the battlefield, this problem should be less apparent. This is pretty much the only thing that I can think of where the other Rival blasters have some kind of advantage over the Nemesis, and it is not much of an advantage. The battery tray is removable by unscrewing it and sliding it back before lifting it off. There is a Nerf Rival rechargeable battery that is also sold by Hasbro, but obviously it is sold separately. Moving down the the main trigger we find that it is really concave. Beneath it, we find the the acceleration trigger (or "rev trigger" as it is typically called) is also shapely, but the bottom part of the acceleration trigger has an edge of plastic that seems to poke your finger a bit when it is pressed. There are safety lock switches on either side of the blaster, just above the trigger which are easy to access (to prevent accidental revving?). The rest of the ergonomics is otherwise perfect. There are a few sling mount locations on the Nemesis: one under the rear, one under the middle, and a twin sling mount in the front reminiscent of the Nerf Demolisher's. Directly connected to this is what looks like a giant faux flathead bolt screw, and at the top of it, a flip up iron-sight mounted like a unicorn's horn. When flipped down it almost looks like a mini bayonet. It looks like it could hurt if you ever hit someone in the face with it (please use caution). For whatever reason, the Nerf design team gave the Nemesis holes in the front chassis (the under-barrel area) where there is a lot of dead space. I can foresee dirt particles, tiny rocks, and grass shavings getting caught in there, but it does look cool and provides an aesthetic that I believe is worth the annoyance. In conclusion, even with minor imperfections like slightly weaker-than-advertised stock velocity, ergonomic annoyances during operation, gaps in firing due to slow agitators, and of course the hefty price tag, this solid and straightforward Nemesis blaster is likely the greatest Nerf blaster on the market and rightfully so. Whether it is worth the 100 dollar price tag when essentially it uses the same electronics as it's Rival brethren is up to you. I for one feel 100 rounds make the Nemesis too OP with way too much more ammo over others using 12, 30, and even 40 round capacities. Still, provided the price goes down a bit, I can see it being more welcomed into the Nerf community as the next step in foam-flinging entertainment. Five-star recommended. Op schmo-P, take my money!
User
A mi nieto le encantรณ, nadamas con ver su carita supe que era su mejor regalo.
Es una buena compra.
User
Awsome!
Wonderful addition to my son's arsenal coupled with the battery pack! Awsome gun!
User
Like Soft Paintballs
We are a Nerf Family. Everyone gets a gun. But whoever is behind the trigger of this baby is smiling, and everyone else is running for cover.YouTube'd Nerf nerders for hours before picking this one. It does not disappoint. Awesome range, accuracy, and rate of fire. Even when throwing fire control to the wind, it does not empty the hopper "too quickly". Downsides: It is neither small nor light weight. At 28" long and weighing in around 4 lbs fully loaded, it definitely fills the Nerf "heavy gunner" role. Difficult for anyone smaller than a strong 10 yr old to run-and-gun with it, but they could absolutely hold down a fort. For teenagers and older, it would be difficult to find a better foam thrower. One thing you must get right every time: The hopper slide door, where you load the ammo, must be FULLY LATCHED CLOSED before the gun will work. There is an interlock switch.Also of note, as an ammunition type, the Rival rounds go EVERYWHERE. As opposed to shaft darts that hit-and-drop, or do a mild tumble, the Rival rounds are easily capable of travelling 20 - 30 ft, hitting a flat surface and ricocheting back past your ear. Indoors, expect to find them in overhead lighting, under kitchen stoves, and anywhere else you would never want to go looking for ammo. That said, they are soft and squishy and arguably hurt less than the shaft darts.
User
the gun is a veary havey gun so think if you are little kid and is waning to purchese this item
it is a great gun but if you are a little kid you might want to think of getting a diffrent gun because it is a very heavy gun
Trustpilot
2 months ago
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