---
product_id: 170490215
title: "Ticket to Ride: London"
brand: "asmodee"
price: "£5.40"
currency: GBP
in_stock: true
reviews_count: 8
category: "Asmodee"
url: https://www.desertcart.co.uk/products/170490215-ticket-to-ride-london
store_origin: GB
region: Great Britain
---

# 15 min fast-paced gameplay 68 plastic buses for tactile strategy 20 Destination Tickets for endless replay Ticket to Ride: London

**Brand:** asmodee
**Price:** £5.40
**Availability:** ✅ In Stock

## Summary

> 🚌 Claim your route, own the city — don’t miss the London rush!

## Quick Answers

- **What is this?** Ticket to Ride: London by asmodee
- **How much does it cost?** £5.40 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.uk](https://www.desertcart.co.uk/products/170490215-ticket-to-ride-london)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Compact & Portable Design:** Take your strategic London adventure anywhere with a sleek, travel-friendly box.
- • **Race Through 1970s London:** Immerse yourself in a nostalgic cityscape with authentic bus routes and districts.
- • **Quick to Learn, Fast to Play:** Master the game in just 3 minutes and enjoy dynamic rounds averaging 15 minutes.
- • **Perfect for Social & Family Play:** Engage 2-4 players in a balanced, competitive experience that fits any game night.
- • **Strategic Depth with Destination Tickets:** Choose and complete routes to outsmart opponents and dominate the city’s transport network.

## Overview

Ticket to Ride: London is a compact, fast-paced board game where 2-4 players race to claim iconic 1970s London bus lines by completing Destination Tickets. With quick 3-minute learning time and 15-minute rounds, it blends strategic route planning with social competition, all in a portable format perfect for on-the-go play.

## Description

Ticket to ride rails & sails is the New installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the ticket to ride series to the next level! veteran railroaders as well as family and friends will be delighted to set sail to the New horizons of ticket to ride rails and sails.

Review: A refreshing change of pace - My family plays a LOT of ticket to ride. I was first introduced to the original by my wife and we play this game a lot! With our siblings or parents, ticket to ride is our default game of choice. But because of the simplicity of the original, we decided to try out a new version of our favorite game. At first glance, rails and sails looks complicated. The rule book isn't too overwhelming if you have played the original but when you actually sit down and go to play the game might be a little intimidating. As recommended in the rule book, I do not recommend first time ticket to ride players to start off with this version. The game gives you both train cards AND boat cards. When you first start the game, you have to decide your boat and train ratio (which reduces your points if you have to exchange later on) and throughout the game you are left to choose between picking up boat cards or train cards. The boat cards have a (high) chance to get a double boat card (you get to lay down 2 boats for 1 card) vs the trains that give you a chance for a wild card. So there is a constant debate which route to go through. My mother-in-law scored very high by only completing limited missions but with large boat routes (which are easier to put down!) whereas I scored well going train heavy and completing a lot of mission cards, making my route as complicated as possible. The harbors are an awesome twist! Basically you get huge bonuses for having missions start or end where you place a harbor. This is where the strategy of the game comes into place for me... Do I rush to secure my route? Do I rush to secure my harbor? Do I want to pick up train cards or boat cards? What is my biggest priority? Overall, this is my favorite game by far at the moment. The original ticket to ride would be in our top 5 games but this version with the increase strategy and well balanced game mechanics would blow the original game out of the water. Nice tidbits... There are SO many mission cards. I like to pick up as many mission cards as possible and try to make one massive expansion of my route. Even after finishing the game multiple times (we were playing this game 4 times a day over labor day weekend), we only got a 3rd the way through the mission cards. Which means, the game changes SO much every time! You get to pick up 4 mission cards and keep a minimum of 1 which means you can have a LOT of flexibility on your mission cards in this version. This game board is massive! It is much bigger than the original and the box is too! The box is very organize and things all have a nice home in this case. It has 2 games in 1 so if you got board with the world you can always play the great lakes or vice versa. Both games have a LOT of mission cards which makes it awesome! This game is extremely hard to block or anticipate what your friends are doing. Because of the sheer number of routes in this game and they took out the longest railroad, it is quite the risky move trying to block off your opponents. I have found myself using up my wild cards prematurely trying to "secure off" my route only to find out that they took a completely different path then I was expecting. Yes sometimes I got blocked but overall this game feels clean, balanced and opened. My one complaint, I dont think there are enough boat cards! I wish they added in more... The fact that you need LESS boat cards to go farther makes sense that the boat deck is smaller than the train cards... but... I wish they had doubled the boat cards to make it easier for shuffling... Things get a bit complicated when people are hoarding boat cards :(
Review: * 'Ticket To Ride: Rails & Sails' is 1 of our top 3 go-to games! * - Our (homeschool) family LOVES this game! We play it a few times a week. With 2 people playing, it takes around 35-45 minutes. With more people, add more time--when we play with 5 people, it takes about 90 minutes. (Our first time playing each side took about 2 - 2.5 hours--but now we know where each destination is and normally play takes around a hour for 4 people). Our children play this version (Rails and Sails) with no problems--they are only 7 and 9 years old...our 5 year old needs our assistance yet. (However they play alot of critical/strategic/logic type of games). Our children prefer ' The World' side of the board, as routes loop around to the east and west; and the 'route' cards seem to be of higher point value, so they can really score massive points on this side. The high score is 466 points, which our 9 year old scored! On 'The Great Lakes' side, the high score is only 172 points--scored by mom. With that being stated, I wish the scoring pawns were cube shaped, with a zero on one side (for 0-99 point value, then a 100, 200, 300, 400, and 500 on other sides for keeping higher scores much easier (I made one with a die, see pic). We regularly score over 200 points with "The World" version. As with the pawns that came with the game, I wrote "@ 100" (representing 100-199 points) on one side of the pawn and simply flip it over when needed. The nice challenging aspect to this version is the rails (trains) AND sails (ships). It gives you more options for playing routes. In these versions, you can only play one section of your route at a time (each turn), which I like because other players can't hoard all the cards and then suddenly go down and claim an ENTIRE route all in one go, taking your route more easily...However, in these versions, with 2-3 players playing, all double routes are consided single routes only (the double route is obsolete). Double routes can only be used as 'double routes' in 4-5 player games. That rule makes it quite challenging sometimes and you may end up needing to reroute (sometimes multiple times) to complete your route(s). A negative for me is that only up to 5 people can play; I wish 6 could, as we are a family of 6; or three couples could play together. I understand why though--it's to hard to get your route(s) with more people playing. The board is HUGE, it measures 21" x 38 1/8". The box measures 11 5/8" x 11 5/8" x 4" and weighs 4.6 #s. The game does have around some 730 pieces/(regular sized) cards, so take caution with little ones getting into it. (The train and ship pieces are of lighter weight than the 'USA' version, but we have not had an issue with it). When our game first arrived, I took some time to organize everything into labeled baggies...it makes clean up and set up a breeze (see pics); I got the idea from the 'USA' & 'Europe' versions we rented from our local library. Personally, I think that playing the 'USA' version first is unnessisary. The rules for these versions are written nicely and if needed, you could always watch a YouTube video on how to play the game to help understand it better and more quickly. (We also enjoy the 'Rails & Sails' version better than the 'U.S.A.' and 'Europe' versions--it seems to be a bit more challenging). All in all, this version (Rails & Sails) of 'Ticket To Ride' is one of our top 3 go-to family games we play, along with 'Carcassonne' and 'Settlers of Catan'. It's an expensive game, but it's of high quality and like 2 games in 1. (A deciding factor for me to purchase was that on ' The Great Lakes' side, we live very close to the 'Wausau' route--which we all thought was cool; and my children recognize all the other nearby routes, as they've been to them!). However, the price has gone up $15 from when I purchased it a month ago (February 2018) for $65. Update (May 2018): FYI: As we play ALOT, the game board edges were starting to peel from unfolding/folding the game board with each game of play. I taped all the edges with some scotch tape to help keep it nice; the tape has also helped with keeping the large game board more flat. Update (September 2018): New high scores: +537 points on "The World" side; +205 points on "The Great Lakes" side. (Both scores by former 9 year old who's now 10). So yes, a better scoring pawn would be nice.

## Features

- CROSS CONTINENTS AND OCEANS: Embark on a global adventure where railroad tracks bridge countries and seas are no longer obstacles.
- COMBINE TRAINS AND SHIPS: Collect cards of various types, including Trains and Ships, to claim railway and sea routes on a double-sided board featuring the world map and Great Lakes of North America.
- EXPLORE NEW HORIZONS: Ticket to Ride: Rails and Sails takes the beloved series to the next level, offering exciting gameplay for both veterans and newcomers.
- FAST LEARNING CURVE: Elegantly simple and quick to learn, this game promises hours of strategic fun for family and friends alike.
- EXPAND YOUR JOURNEY: Set sail to new horizons with Ticket to Ride Rails and Sails and experience the thrill of conquering both land and sea routes.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B01IHOV8ME |
| Age Range Description | 120 months to 180 months |
| Are Batteries Required | No |
| Best Sellers Rank | #24,370 in Toys & Games ( See Top 100 in Toys & Games ) #576 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multi |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 5,926 Reviews |
| Edition | Family Edition |
| Educational Objective | To improve strategic thinking and planning skills |
| Estimated Playing Time | 90 Minutes |
| Game Mechanics | Card Drafting, Hand Management, Route/Network Building |
| Genre | Strategy, Family |
| Global Trade Identification Number | 00824968720028 |
| Included Components | - 1 double-sided Game Board (World / Great Lakes)- 165 colored Train Cars (33 each in blue, red, green, yellow and black)- 250 colored Ships (50 in each color)- 140 Transport Cards (80 Train Cards and 60 Ship Cards)- 120 Destination Ticket Cards (65 for the World, 55 for the Great Lakes)- 15 Harbors (3 in each color)- 5 Scoring Markers |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 17.7 x 3.9 x 0.1 inches |
| Item Dimensions L x W | 17.7"L x 3.9"W |
| Item Type Name | Ticket to Ride - Rails & Sails |
| Item Weight | 2 Kilograms |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 180.0 |
| Manufacturer Minimum Age (MONTHS) | 120.0 |
| Manufacturer Part Number | 72002ASM |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Minimum Age Recomendation | 10 |
| Model Number | DO7226 |
| Number of Items | 1 |
| Number of Players | 2-5 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Ticket to Ride: Rails & Sails |
| Size | Standard |
| Sub Brand | Friends |
| Theme | Transportation |
| UPC | 824968720028 |
| Unit Count | 1.0 Count |

## Images

![Ticket to Ride: London - Image 1](https://m.media-amazon.com/images/I/81VBtTD5tWL.jpg)
![Ticket to Ride: London - Image 2](https://m.media-amazon.com/images/I/81fvv5erH7L.jpg)
![Ticket to Ride: London - Image 3](https://m.media-amazon.com/images/I/91-x2zOXKdL.jpg)
![Ticket to Ride: London - Image 4](https://m.media-amazon.com/images/I/71mIdMOBSbL.jpg)
![Ticket to Ride: London - Image 5](https://m.media-amazon.com/images/I/71oI1xw15aL.jpg)

## Available Options

This product comes in different **Size, Style** options.

## Questions & Answers

**Q: Is this small enough to travel with?**
A: The box is about half the size of the regular Ticket to ride and shorter.
You could travel with it. It is a shorter and faster game with fewer players.
I like it.

**Q: Can this be used as an expansion with the original game if not, is there an expansion?**
A: This game is a stand-alone. It's "coffee-table" sized and has no expansions. For more info, I can play a 2-player game of this in 10-15 minutes. A 2-player game of the base TTR would likely take closer to 45. If you're looking for different things to try, consider map packs. You'll need the base game to play those.

**Q: How large is the map?**
A: The board is about 11 x 18 inches. The map itself is considerably tighter than other Ticket to Ride maps, with only 15 stops total.

**Q: For kids, would this version or ttr first journey be best?**
A: It depends on the group playing. I find that with parents or older kids playing along to coach on rules and options, a 6 year old can play the normal game just fine. When it is just a group of kids from 5 to 8, then the kids version is a better option.

Dave

## Customer Reviews

### ⭐⭐⭐⭐⭐ A refreshing change of pace
*by T***I on September 4, 2018*

My family plays a LOT of ticket to ride. I was first introduced to the original by my wife and we play this game a lot! With our siblings or parents, ticket to ride is our default game of choice. But because of the simplicity of the original, we decided to try out a new version of our favorite game. At first glance, rails and sails looks complicated. The rule book isn't too overwhelming if you have played the original but when you actually sit down and go to play the game might be a little intimidating. As recommended in the rule book, I do not recommend first time ticket to ride players to start off with this version. The game gives you both train cards AND boat cards. When you first start the game, you have to decide your boat and train ratio (which reduces your points if you have to exchange later on) and throughout the game you are left to choose between picking up boat cards or train cards. The boat cards have a (high) chance to get a double boat card (you get to lay down 2 boats for 1 card) vs the trains that give you a chance for a wild card. So there is a constant debate which route to go through. My mother-in-law scored very high by only completing limited missions but with large boat routes (which are easier to put down!) whereas I scored well going train heavy and completing a lot of mission cards, making my route as complicated as possible. The harbors are an awesome twist! Basically you get huge bonuses for having missions start or end where you place a harbor. This is where the strategy of the game comes into place for me... Do I rush to secure my route? Do I rush to secure my harbor? Do I want to pick up train cards or boat cards? What is my biggest priority? Overall, this is my favorite game by far at the moment. The original ticket to ride would be in our top 5 games but this version with the increase strategy and well balanced game mechanics would blow the original game out of the water. Nice tidbits... There are SO many mission cards. I like to pick up as many mission cards as possible and try to make one massive expansion of my route. Even after finishing the game multiple times (we were playing this game 4 times a day over labor day weekend), we only got a 3rd the way through the mission cards. Which means, the game changes SO much every time! You get to pick up 4 mission cards and keep a minimum of 1 which means you can have a LOT of flexibility on your mission cards in this version. This game board is massive! It is much bigger than the original and the box is too! The box is very organize and things all have a nice home in this case. It has 2 games in 1 so if you got board with the world you can always play the great lakes or vice versa. Both games have a LOT of mission cards which makes it awesome! This game is extremely hard to block or anticipate what your friends are doing. Because of the sheer number of routes in this game and they took out the longest railroad, it is quite the risky move trying to block off your opponents. I have found myself using up my wild cards prematurely trying to "secure off" my route only to find out that they took a completely different path then I was expecting. Yes sometimes I got blocked but overall this game feels clean, balanced and opened. My one complaint, I dont think there are enough boat cards! I wish they added in more... The fact that you need LESS boat cards to go farther makes sense that the boat deck is smaller than the train cards... but... I wish they had doubled the boat cards to make it easier for shuffling... Things get a bit complicated when people are hoarding boat cards :(

### ⭐⭐⭐⭐⭐ * 'Ticket To Ride: Rails & Sails' is 1 of our top 3 go-to games! *
*by M***K on March 20, 2018*

Our (homeschool) family LOVES this game! We play it a few times a week. With 2 people playing, it takes around 35-45 minutes. With more people, add more time--when we play with 5 people, it takes about 90 minutes. (Our first time playing each side took about 2 - 2.5 hours--but now we know where each destination is and normally play takes around a hour for 4 people). Our children play this version (Rails and Sails) with no problems--they are only 7 and 9 years old...our 5 year old needs our assistance yet. (However they play alot of critical/strategic/logic type of games). Our children prefer ' The World' side of the board, as routes loop around to the east and west; and the 'route' cards seem to be of higher point value, so they can really score massive points on this side. The high score is 466 points, which our 9 year old scored! On 'The Great Lakes' side, the high score is only 172 points--scored by mom. With that being stated, I wish the scoring pawns were cube shaped, with a zero on one side (for 0-99 point value, then a 100, 200, 300, 400, and 500 on other sides for keeping higher scores much easier (I made one with a die, see pic). We regularly score over 200 points with "The World" version. As with the pawns that came with the game, I wrote "@ 100" (representing 100-199 points) on one side of the pawn and simply flip it over when needed. The nice challenging aspect to this version is the rails (trains) AND sails (ships). It gives you more options for playing routes. In these versions, you can only play one section of your route at a time (each turn), which I like because other players can't hoard all the cards and then suddenly go down and claim an ENTIRE route all in one go, taking your route more easily...However, in these versions, with 2-3 players playing, all double routes are consided single routes only (the double route is obsolete). Double routes can only be used as 'double routes' in 4-5 player games. That rule makes it quite challenging sometimes and you may end up needing to reroute (sometimes multiple times) to complete your route(s). A negative for me is that only up to 5 people can play; I wish 6 could, as we are a family of 6; or three couples could play together. I understand why though--it's to hard to get your route(s) with more people playing. The board is HUGE, it measures 21" x 38 1/8". The box measures 11 5/8" x 11 5/8" x 4" and weighs 4.6 #s. The game does have around some 730 pieces/(regular sized) cards, so take caution with little ones getting into it. (The train and ship pieces are of lighter weight than the 'USA' version, but we have not had an issue with it). When our game first arrived, I took some time to organize everything into labeled baggies...it makes clean up and set up a breeze (see pics); I got the idea from the 'USA' & 'Europe' versions we rented from our local library. Personally, I think that playing the 'USA' version first is unnessisary. The rules for these versions are written nicely and if needed, you could always watch a YouTube video on how to play the game to help understand it better and more quickly. (We also enjoy the 'Rails & Sails' version better than the 'U.S.A.' and 'Europe' versions--it seems to be a bit more challenging). All in all, this version (Rails & Sails) of 'Ticket To Ride' is one of our top 3 go-to family games we play, along with 'Carcassonne' and 'Settlers of Catan'. It's an expensive game, but it's of high quality and like 2 games in 1. (A deciding factor for me to purchase was that on ' The Great Lakes' side, we live very close to the 'Wausau' route--which we all thought was cool; and my children recognize all the other nearby routes, as they've been to them!). However, the price has gone up $15 from when I purchased it a month ago (February 2018) for $65. Update (May 2018): FYI: As we play ALOT, the game board edges were starting to peel from unfolding/folding the game board with each game of play. I taped all the edges with some scotch tape to help keep it nice; the tape has also helped with keeping the large game board more flat. Update (September 2018): New high scores: +537 points on "The World" side; +205 points on "The Great Lakes" side. (Both scores by former 9 year old who's now 10). So yes, a better scoring pawn would be nice.

### ⭐⭐⭐⭐⭐ Asmodee Ticket to Ride Rails & Sails Board Game - Train Route-Building Strategy Game, Family fun
*by B***R on January 9, 2026*

Great game which I am familiar with the original and it is enjoyed by friends and family

## Frequently Bought Together

- Ticket to Ride London Board Game - Train Route-Building Strategy Game, Fun Family Game for Kids & Adults, Ages 8+, 2-4 Players, 10-15 Minute Playtime, Made by Days of Wonder
- Ticket to Ride Europe Board Game - Embark on a Railway Adventure Across the Continent! Fun Family Strategy Game for Kids & Adults, Ages 8+, 2-5 Players, 30-60 Min Playtime, Made by Days of Wonder
- Ticket to Ride Board Game - A Cross-Country Train Adventure for Friends and Family! Strategy Game for Kids & Adults, Ages 8+, 2-5 Players, 30-60 Minute Playtime, Made by Days of Wonder

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*Product available on Desertcart Great Britain*
*Store origin: GB*
*Last updated: 2026-04-23*