---
product_id: 1704227
title: "The Ultimate Guide to Video Game Writing and Design"
price: "£18.37"
currency: GBP
in_stock: true
reviews_count: 9
url: https://www.desertcart.co.uk/products/1704227-the-ultimate-guide-to-video-game-writing-and-design
store_origin: GB
region: United Kingdom
---

# The Ultimate Guide to Video Game Writing and Design

**Price:** £18.37
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- **What is this?** The Ultimate Guide to Video Game Writing and Design
- **How much does it cost?** £18.37 with free shipping
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## Description

The Ultimate Guide to Video Game Writing and Design [Dille, Flint, Zuur Platten, John] on desertcart.com. *FREE* shipping on qualifying offers. The Ultimate Guide to Video Game Writing and Design

Review: From an aspiring game writer. - Here are my reasons for the stars and why this book is important for anyone looking to try game writing. 1-This book is easy to read and the concepts easy to understand and get you quickly writng or writing again. 2-It also helps you with whatever problems that you have with your writing or improve upon it. 3-Gives you some insight (though from a personal and professional standpoint) as to what is expected from you as a writer. 4-Gives you excercises to help get you in the frame of mind that gets you writing. 5-Gives you a layout format to help you when you are writing. Notice that I said write alot. These guys wrote this book for the people looking to write and help design games. If you are a designer and then read this book may feel a little cheated cause they really didn't go in too much detail in what or how that process is done. Yes writing does play a big part just as the programmers and coding that goes into a game. When you have to re-write something that could mean meeting your goals or just putting something out that totally misses the mark completely or even your job. They do go into how the design and writing the game go hand and hand but once again that process or how a designer gets it done is not there. IT is to give the aspiring writers something tangible to read and gives you more then what you thought that went into game writing. Once again I'm writing my own game and this book helped in so many different ways that I'm in the process of revising my game and how it is written and how it will look and feel and play. The thing that I found that this book really drove home the point is that if you are writing a game or any media medium that everything will fall in your lap and if you don't know how to weather the storm you can and almost will be lost. I mentioned in one of the reasons is that they drew on their personal and professional trips through the gaming business and gives you some tips on how to conduct business as a writer in the business. This book is for anyone looking to get into game writng or any writing medium today.
Review: For the aspiring game designer this is gold! - I'm taking a course for writing in multimedia in college, and my project I'm working on is designing a video game. While the required reading was very helpful, I got this book to supplement the material. I am very satisfied with my choice. The book is chalk full of information, easy to follow, tons of useful projects for you to work through to make your game the best it can be. The only things I wish this book had that could have been more complete, were actual examples of flow charts, and more in depth examples of the different types of story branching such as a parallel path. Also there are some typos in the text in several places, which normally would not bother me, but the actual book is pretty short, and you would expect them to have caught them. Overall, this book gets 5 stars from me because the authors have given you some amazing tips, and the book is fun to read!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | 158065066X |
| Best Sellers Rank | #96,270 in Books ( See Top 100 in Books ) #25 in Computer & Video Game Design #31 in Game Programming #100 in Puzzle & Game Reference (Books) |
| Customer Reviews | 4.6 4.6 out of 5 stars (486) |
| Dimensions  | 6 x 0.55 x 8.95 inches |
| ISBN-10  | 9781580650663 |
| ISBN-13  | 978-1580650663 |
| Item Weight  | 9.8 ounces |
| Language  | English |
| Print length  | 272 pages |
| Publication date  | January 8, 2008 |
| Publisher  | Lone Eagle |

## Images

![The Ultimate Guide to Video Game Writing and Design - Image 1](https://m.media-amazon.com/images/I/71oSnR315zL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ From an aspiring game writer.
*by D***L on October 15, 2009*

Here are my reasons for the stars and why this book is important for anyone looking to try game writing. 1-This book is easy to read and the concepts easy to understand and get you quickly writng or writing again. 2-It also helps you with whatever problems that you have with your writing or improve upon it. 3-Gives you some insight (though from a personal and professional standpoint) as to what is expected from you as a writer. 4-Gives you excercises to help get you in the frame of mind that gets you writing. 5-Gives you a layout format to help you when you are writing. Notice that I said write alot. These guys wrote this book for the people looking to write and help design games. If you are a designer and then read this book may feel a little cheated cause they really didn't go in too much detail in what or how that process is done. Yes writing does play a big part just as the programmers and coding that goes into a game. When you have to re-write something that could mean meeting your goals or just putting something out that totally misses the mark completely or even your job. They do go into how the design and writing the game go hand and hand but once again that process or how a designer gets it done is not there. IT is to give the aspiring writers something tangible to read and gives you more then what you thought that went into game writing. Once again I'm writing my own game and this book helped in so many different ways that I'm in the process of revising my game and how it is written and how it will look and feel and play. The thing that I found that this book really drove home the point is that if you are writing a game or any media medium that everything will fall in your lap and if you don't know how to weather the storm you can and almost will be lost. I mentioned in one of the reasons is that they drew on their personal and professional trips through the gaming business and gives you some tips on how to conduct business as a writer in the business. This book is for anyone looking to get into game writng or any writing medium today.

### ⭐⭐⭐⭐⭐ For the aspiring game designer this is gold!
*by M***D on March 22, 2009*

I'm taking a course for writing in multimedia in college, and my project I'm working on is designing a video game. While the required reading was very helpful, I got this book to supplement the material. I am very satisfied with my choice. The book is chalk full of information, easy to follow, tons of useful projects for you to work through to make your game the best it can be. The only things I wish this book had that could have been more complete, were actual examples of flow charts, and more in depth examples of the different types of story branching such as a parallel path. Also there are some typos in the text in several places, which normally would not bother me, but the actual book is pretty short, and you would expect them to have caught them. Overall, this book gets 5 stars from me because the authors have given you some amazing tips, and the book is fun to read!

### ⭐⭐⭐⭐ Great ideas for game writing!
*by R***O on October 24, 2018*

Been playing with the idea of getting into game development lately and wanted to snag a few books to give me some perspective ways to build upon ideas. This book has given me some great tidbits and has some pretty useful exercises. It gave be some insight about the ongoing process involved in game development and how important it is to have things broken down into smaller goals and about having everyone on the same page. Also, some practically information about not getting caught up on one thing and being able to scrap or revise ideas. The high level design document and general game outline also helped me to map out some of my projects in a more organized fashion. Look forward to putting some of this into use.

## Frequently Bought Together

- The Ultimate Guide to Video Game Writing and Design
- How to Make a Video Game All By Yourself: 10 steps, just you and a computer
- Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques

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*Product available on Desertcart United Kingdom*
*Store origin: GB*
*Last updated: 2026-05-30*