---
product_id: 1704154
title: "Digital Lighting & Rendering"
price: "£102.52"
currency: GBP
in_stock: true
reviews_count: 13
url: https://www.desertcart.co.uk/products/1704154-digital-lighting-and-rendering
store_origin: GB
region: United Kingdom
---

# Digital Lighting & Rendering

**Price:** £102.52
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Digital Lighting & Rendering
- **How much does it cost?** £102.52 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.uk](https://www.desertcart.co.uk/products/1704154-digital-lighting-and-rendering)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Description

Digital Lighting & Rendering [Birn, Jeremy] on desertcart.com. *FREE* shipping on qualifying offers. Digital Lighting & Rendering

Review: A Masterful Treatise on Digital Lighting and a Must Have For 3D Artists - Jeremy Birn’s Digital Lighting and Rendering is a masterful treatise on digital lighting and, in my opinion, a must have on your bookshelf if you’re a 3d artist. While the text is clearly aimed at pre-rendered art, for example in animated movies or live-action effects, most of the concepts are fundamental enough to apply to lighting real-time scenes in games, or even more traditional art mediums. I found the pace to be good, and lots of important areas are covered. The chapter list includes lighting design, shadows and occlusion, environments and architecture, characters, cameras, composition, the science of color, rendering algorithms, textures, layers, production pipelines, and an appendix for getting a job in the industry. Though there are lots of books that cover specific topics or software packages (such as modeling in Maya), it’s more difficult to find higher-level books that focus on the fundamentals. Of course, it’s important to understand the tools you are using, but without a solid foundation you will likely end up making avoidable mistakes. My interest is definitely in real-time rendering, so many of the topics were not directly relevant. However, I do have some experience with pre-rendered content creation, mostly noticeably during my time in art school, and some of the topics here were even beyond what I learned getting a 4 year degree. I will say that the material would be most apt for people doing film, and the book is certainly catering to that audience. However, in my case, I find a lot of the real-time books to be too narrowly focused on the algorithms and maths and not enough time is spent telling you how to use those methods to produce quality art. So I like looking at other sources to get a different perspective. Even in games there is some crossover, for example in cut-scenes or making promotional images, so the knowledge can still be useful. All-in-all I enjoyed the book and I would highly recommend it to any current or aspiring 3d artist.
Review: Very good update - The 2nd edition was already an outstanding book. I'm just an amateur in 3D but Birn's work has been immensely helpful to clarify lot of things I had heard about but never seen in detail. The book gives a good look at the many aspects of the 3D rendering process without going too deep into technicalities : as such, it is a fitting read for beginners and intermediate users alike. I'm re-reading the 3rd edition right now, I really liked the part related to the linear workflow (gamma correction), which to be honest had always puzzled me a bit in the past, but here it is explained with good clarity. I definitely recommend this book, especially if you are just beginning your exploration into 3D. It will give you a first background of knowledge and put you on the right path.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #1,773,502 in Books ( See Top 100 in Books ) #87 in Rendering & Ray Tracing #393 in Digital Video Production (Books) #8,417 in Computer Science (Books) |
| Customer Reviews | 4.6 4.6 out of 5 stars (104) |
| Dimensions  | 7.75 x 1 x 9.25 inches |
| Edition  | 3rd |
| ISBN-10  | 0321928989 |
| ISBN-13  | 978-0321928986 |
| Item Weight  | 2 pounds |
| Language  | English |
| Print length  | 453 pages |
| Publication date  | January 1, 2013 |
| Publisher  | New Riders Pub |

## Images

![Digital Lighting & Rendering - Image 1](https://m.media-amazon.com/images/I/61kmJcx0sOL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ A Masterful Treatise on Digital Lighting and a Must Have For 3D Artists
*by C***Y on September 30, 2017*

Jeremy Birn’s Digital Lighting and Rendering is a masterful treatise on digital lighting and, in my opinion, a must have on your bookshelf if you’re a 3d artist. While the text is clearly aimed at pre-rendered art, for example in animated movies or live-action effects, most of the concepts are fundamental enough to apply to lighting real-time scenes in games, or even more traditional art mediums. I found the pace to be good, and lots of important areas are covered. The chapter list includes lighting design, shadows and occlusion, environments and architecture, characters, cameras, composition, the science of color, rendering algorithms, textures, layers, production pipelines, and an appendix for getting a job in the industry. Though there are lots of books that cover specific topics or software packages (such as modeling in Maya), it’s more difficult to find higher-level books that focus on the fundamentals. Of course, it’s important to understand the tools you are using, but without a solid foundation you will likely end up making avoidable mistakes. My interest is definitely in real-time rendering, so many of the topics were not directly relevant. However, I do have some experience with pre-rendered content creation, mostly noticeably during my time in art school, and some of the topics here were even beyond what I learned getting a 4 year degree. I will say that the material would be most apt for people doing film, and the book is certainly catering to that audience. However, in my case, I find a lot of the real-time books to be too narrowly focused on the algorithms and maths and not enough time is spent telling you how to use those methods to produce quality art. So I like looking at other sources to get a different perspective. Even in games there is some crossover, for example in cut-scenes or making promotional images, so the knowledge can still be useful. All-in-all I enjoyed the book and I would highly recommend it to any current or aspiring 3d artist.

### ⭐⭐⭐⭐⭐ Very good update
*by A***A on December 30, 2013*

The 2nd edition was already an outstanding book. I'm just an amateur in 3D but Birn's work has been immensely helpful to clarify lot of things I had heard about but never seen in detail. The book gives a good look at the many aspects of the 3D rendering process without going too deep into technicalities : as such, it is a fitting read for beginners and intermediate users alike. I'm re-reading the 3rd edition right now, I really liked the part related to the linear workflow (gamma correction), which to be honest had always puzzled me a bit in the past, but here it is explained with good clarity. I definitely recommend this book, especially if you are just beginning your exploration into 3D. It will give you a first background of knowledge and put you on the right path.

### ⭐⭐⭐⭐⭐ A must have for everyone who is interested in lighting 3D scenes
*by K***D on November 25, 2013*

I bought the 2nd edition of this, and even if it doesn't really feel that outdated when it comes to methodology this 3rd edition is improved in every regard. The fact that the 2nd edition still holds it's own today should say something about the knowledge and work the author puts into it. It's updated with more information about popular technologies like ptex, and it reflects increased popularity and speed of global illumination in feature films. He starts by explaining concepts of lighting, both technological and artistic. He continues going into specific methods and ways to use technology to achieve certain looks. Common errors are highlighted, good to know tricks are shown. It manages to be generic and non-software specific where it needs to be, but still points you in the right direction when it comes to specific technology which may or may not be supported by your preferred software and other methods you may want to try to get a specific look. The second edition has been recommended to me by VFX professionals, and it's with good reason. This is an improved version in every regard.

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.co.uk/products/1704154-digital-lighting-and-rendering](https://www.desertcart.co.uk/products/1704154-digital-lighting-and-rendering)

---

*Product available on Desertcart United Kingdom*
*Store origin: GB*
*Last updated: 2026-05-27*