---
product_id: 1380340
title: "Final Fantasy XIII-2 - Playstation 3"
price: "£24.98"
currency: GBP
in_stock: true
reviews_count: 13
url: https://www.desertcart.co.uk/products/1380340-final-fantasy-xiii-2-playstation-3
store_origin: GB
region: United Kingdom
---

# Dynamic Mog Clock timer Crux system for multidimensional travel 150+ monsters to tame & battle Final Fantasy XIII-2 - Playstation 3

**Price:** £24.98
**Availability:** ✅ In Stock

## Summary

> 🎮 Rewrite destiny, one dimension at a time!

## Quick Answers

- **What is this?** Final Fantasy XIII-2 - Playstation 3
- **How much does it cost?** £24.98 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.uk](https://www.desertcart.co.uk/products/1380340-final-fantasy-xiii-2-playstation-3)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Engage in Cinematic Battles:** Experience seamless action sequences that blur the line between gameplay and epic storytelling.
- • **Explore Infinite Dimensions:** Jump through the Crux gates and shape your story with multiple endings driven by your choices.
- • **Master Time with the Mog Clock:** Stay ahead in battles with real-time strategic countdowns that keep you on your toes.
- • **Build Your Ultimate Monster Squad:** Tame and customize over 150 iconic monsters like cactuars and behemoths to fight alongside you.
- • **Dive Deep into a Player-Driven Narrative:** Navigate complex dialogue trees and puzzles that reward strategic thinking and replayability.

## Overview

Final Fantasy XIII-2 for PlayStation 3 is a critically acclaimed RPG sequel featuring a unique Crux system for multidimensional exploration, a strategic Mog Clock battle mechanic, and the ability to tame over 150 monsters. With multiple endings, cinematic action sequences, and a player-driven narrative, it offers over 50 hours of immersive gameplay that blends story, strategy, and exploration for the ultimate Final Fantasy experience.

## Description

FINAL FANTASY XIII-2 is the follow-up to the 2010 hit title FINAL FANTASY XIII, and the latest installment in the world-renowned FINAL FANTASY series, which has shipped over 100 million units worldwide. The all-star production staff returns to create a true sequel that offers a more immersive experience than its predecessor, with extraordinary level design that encourages exploration, a more strategic paradigm-based Active Time Battle system, the ability to tame monsters and have them fight in your party, and a multi-path, player-driven experience that offers significant replay value. Key Features Cocoon - a utopia in the sky. Its inhabitants believed their world a paradise. Under the Sanctum's rule, Cocoon had long known peace and prosperity. Mankind was blessed by its protectors, the benevolent fal'Cie, and believed that tranquil days would continue forever. Their tranquillity was shattered with the discovery of one hostile fal'Cie. The moment that fal'Cie from Pulse - the feared and detested lowerworld - awoke from its slumber, peace on Cocoon came to an end. Fal'Cie curse humans, turning them into magic-wielding servants. They become l'Cie - chosen of the fal'Cie. Those branded with the mark of a l'Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself. A prayer for redemption. A wish to protect the world. A promise to challenge destiny. After thirteen days of fates intertwined, the battle begins. Set several years after Lightning and the others saved Cocoon, some survivors have decided to start over by rebuilding on Gran Pulse. Lightning, however, is nowhere to be found and thought dead by many, but Serah believes otherwise. When her town is suddenly overrun by monsters, a mysterious man named Noel appears to save her.

Review: Better than XIII in almost every way. - Even though I was someone who actually enjoyed Final Fantasy XIII, I freely admit it had rather large problems with its design - the level design was painfully linear, not much variety in terms of gameplay mechanics, and the post-game content was not all that interesting. But despite that, I still considered it a fun and enjoyable game. Fast forward to XIII-2, and I can say all of the problems I had with XIII have been fixed, and it's a much better game for it! As someone who lovesss exploring areas - I really enjoyed the nonlinear level design this time around. No more running down a straight path from cutscene to cutscene. As someone who is a rather large fan of time travel related stories, I thoroughly enjoyed XIII-2's story! It was all pretty interesting and held quite a few surprises - especially at the end. While yes, some might not care for the ending, I thought it was rather bold, and I cannot wait to see what happens next. Serah and Noel were fantastic characters, and Noel became one of my favorite Final Fantasy male leads in all the series - he's like a mixture of Zidane and Sora almost. Serah develops pretty well herself over the course of the game, and Caius is now one of my favorite villains in any video game. I absolutely loved his motivations. The battle system - one of XIII's best qualities - remains mostly the same with only a few tweaks here and there. No more 3 second waits for paradigm shifts, ability to tame and recruit monsters (which is a lot more addicting than I initially suspected), strategic use of feral links, and the cinematic actions were interesting (and thankfully were not overused). I especially loved the final cinematic action in the game - it was an epic moment with perfect music. The music is... well, it was mostly fine. I enjoyed many of the tracks (and they also reused some of the older XIII music in perfect spots) with only a few that I didn't care for. Thankfully the ones I didn't like are not a large part of the game. The graphics are gorgeous as always for a Final Fantasy game, but not perfect. While the environments and characters look stunning, there is a little bit of slowdown in some areas - particularly one of the cities later in the game. It's not game-breaking or anything like that, but you can easily tell when the frames dip a little bit. If you race through the game without doing any optional stuff, it'll probably take you between 25-30 hours to complete. If you're like me and love doing everything, all sidequests, all fragments, leveling up to max, and becoming addicted to finding and infusing new monsters, it'll last you a lot longer. I finished off everything I wanted to do (got the Platinum) in 92 hours. So if you didn't like Final Fantasy XIII due to the level design and lack of variety, I can safely recommend XIII-2 to you. :)
Review: Review of the first few hours... with updates! - So my package arrived with the game in it 3 hours ago and I have been playing non-stop since then. In this review I will be discussing what I think of the game so far and I will update the review as I progress into the game. I will not be revealing any spoilers for obvious reasons. Anyway, the first few scenes of the game show some familiar faces from the XIII, but we meet some new characters as well which you might have seen in the commercials for the game. The first 20-30 minutes of the game is just cutscenes, but they are fairly interesting and keep the player entertained. Over time we start to see some past story development and how the original story fits into the new XIII-2 timeline. Funny I should mention "timeline" as time has an interesting concept, especially in the beginning of the game. So basically the first few hours of the game is basically an introduction of sorts. Square Enix does a fantastic job of explaining what happened in XIII so that even players who have not played XIII can get right into it with no difficulty. Players who have completed XIII will be in for a treat as the first few hours explain what happened after the ending of XIII and where the characters are now. I haven't delved deep enough into the game to fully understand the main conflict, but I am sure in time I will get to know what is really going on. I found XIII to be very similar: As time progressed I understood more and more what was going on. I quite enjoy the new features of the game as well. The pre-battle system is somewhat changed where monsters appear out of nowhere. A meter displaying green/yellow/red is what allows you to attack your enemies. You basically approach the enemy and attack it (with X [PS3] or A [Xbox 360]) and the meter goes further towards red the longer you stall. If you attack while in green you get a pre-emptive strike. If you attack while in yellow it is a normal battle. If you attack while in red it is a normal battle except you have no "Retry" option if you die. The speech system is very interesting in that from time to time you get 4 different options and you can choose what to say. Each option has a completely different response. In this way it is similar to Dragon Age: Origins and Mass Effect. The battle system is exactly the same except now from time to time you get a "live" battle function where characters do moves based on if you press a button in time or not (more like a cinematic battle). I also noticed that you can change characters outfits in the menu but I have not unlocked any yet. The crystarium looks different than in XIII and operates slightly differently, but XIII players will instantly get the hang of it. You basically still get points in battle and you can use those points in the crystarium. Instead of being able to navigate the crystarium you just press buttons depending on your class of choice (you only have COM, RAV, and SEN at the start of the game) to unlock skills. Another great thing they added to the crystarium is that you can choose a special power-up when you get to a certain level in all your skills combined. I don't remember what level it was but for one of my characters I had a choice between an ATB gauge segment, a RAV power-up, a COM power-up, and some other things which I do not remember off the top of my head. So far I haven't seen a single new skill or attack but that will most likely change. The one small gripe I have is that on the PS3 version (which I own) I get lag spikes from time to time during intense cut-scenes. I am assuming this is because of the aging PS3 graphics processor. I know that Square Enix decided to use the game's engine to create cut-scenes, could that have something to do with it? It's not annoying or anything but it is definitely noticeable. At some points I even saw the FPS drop down to ~10. Also, I have the PS3 slim and I just purchased it in November so I highly doubt it is an over-heating issue. Xbox 360 and PS3 users please leave a comment if you are noticing any FPS drops. Anyway, I really enjoyed the first few hours of the game. The game is not as linear as XIII which is a huge plus, and from the first hour you can explore the city that you are in and claim all the treasures. I will try and update this review as much as I can so players have a good idea of what they are getting into!

## Features

- Just as the monsters appear on screen, a dial clock called "Mog Clock" appears in the middle of the bottom half of the screen and a red ring surrounds the player's character with a radius of about 3 meters.
- The Crux system allows players to jump through various gates throughout XIII-2. Players will see a drastic change, based on their choices. This would also go towards the multiple endings of the game.
- Players will be presented with a puzzle-like problem in a void between dimensions.
- The player will be presented with a series of "dialogue trees" when talking to non-player characters (NPCs).

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B003O6JIVE |
| Best Sellers Rank | #11,412 in Video Games ( See Top 100 in Video Games ) #211 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,128) |
| Date First Available | June 22, 2011 |
| Department | Teen |
| Global Trade Identification Number | 00662248911021 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.17 ounces |
| Item model number | 91002 |
| Language | English |
| Manufacturer | Square Enix |
| Number of Players | 1 |
| Product Dimensions | 5.31 x 0.59 x 6.69 inches; 3.17 ounces |
| Publication Date | January 31, 2012 |
| Rated | Teen |
| Release date | January 31, 2012 |
| Type of item | Video Game |
| UPC | 662248911021 |

## Images

![Final Fantasy XIII-2 - Playstation 3 - Image 1](https://m.media-amazon.com/images/I/61ckpReQoML.jpg)
![Final Fantasy XIII-2 - Playstation 3 - Image 2](https://m.media-amazon.com/images/I/41MvWx6K-3L.jpg)
![Final Fantasy XIII-2 - Playstation 3 - Image 3](https://m.media-amazon.com/images/I/51eo7euuk6L.jpg)
![Final Fantasy XIII-2 - Playstation 3 - Image 4](https://m.media-amazon.com/images/I/512N+DNQqFL.jpg)
![Final Fantasy XIII-2 - Playstation 3 - Image 5](https://m.media-amazon.com/images/I/51kMZ-5OwrL.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Better than XIII in almost every way.
*by N***S on February 13, 2012*

Even though I was someone who actually enjoyed Final Fantasy XIII, I freely admit it had rather large problems with its design - the level design was painfully linear, not much variety in terms of gameplay mechanics, and the post-game content was not all that interesting. But despite that, I still considered it a fun and enjoyable game. Fast forward to XIII-2, and I can say all of the problems I had with XIII have been fixed, and it's a much better game for it! As someone who lovesss exploring areas - I really enjoyed the nonlinear level design this time around. No more running down a straight path from cutscene to cutscene. As someone who is a rather large fan of time travel related stories, I thoroughly enjoyed XIII-2's story! It was all pretty interesting and held quite a few surprises - especially at the end. While yes, some might not care for the ending, I thought it was rather bold, and I cannot wait to see what happens next. Serah and Noel were fantastic characters, and Noel became one of my favorite Final Fantasy male leads in all the series - he's like a mixture of Zidane and Sora almost. Serah develops pretty well herself over the course of the game, and Caius is now one of my favorite villains in any video game. I absolutely loved his motivations. The battle system - one of XIII's best qualities - remains mostly the same with only a few tweaks here and there. No more 3 second waits for paradigm shifts, ability to tame and recruit monsters (which is a lot more addicting than I initially suspected), strategic use of feral links, and the cinematic actions were interesting (and thankfully were not overused). I especially loved the final cinematic action in the game - it was an epic moment with perfect music. The music is... well, it was mostly fine. I enjoyed many of the tracks (and they also reused some of the older XIII music in perfect spots) with only a few that I didn't care for. Thankfully the ones I didn't like are not a large part of the game. The graphics are gorgeous as always for a Final Fantasy game, but not perfect. While the environments and characters look stunning, there is a little bit of slowdown in some areas - particularly one of the cities later in the game. It's not game-breaking or anything like that, but you can easily tell when the frames dip a little bit. If you race through the game without doing any optional stuff, it'll probably take you between 25-30 hours to complete. If you're like me and love doing everything, all sidequests, all fragments, leveling up to max, and becoming addicted to finding and infusing new monsters, it'll last you a lot longer. I finished off everything I wanted to do (got the Platinum) in 92 hours. So if you didn't like Final Fantasy XIII due to the level design and lack of variety, I can safely recommend XIII-2 to you. :)

### ⭐⭐⭐⭐⭐ Review of the first few hours... with updates!
*by H***N on February 1, 2012*

So my package arrived with the game in it 3 hours ago and I have been playing non-stop since then. In this review I will be discussing what I think of the game so far and I will update the review as I progress into the game. I will not be revealing any spoilers for obvious reasons. Anyway, the first few scenes of the game show some familiar faces from the XIII, but we meet some new characters as well which you might have seen in the commercials for the game. The first 20-30 minutes of the game is just cutscenes, but they are fairly interesting and keep the player entertained. Over time we start to see some past story development and how the original story fits into the new XIII-2 timeline. Funny I should mention "timeline" as time has an interesting concept, especially in the beginning of the game. So basically the first few hours of the game is basically an introduction of sorts. Square Enix does a fantastic job of explaining what happened in XIII so that even players who have not played XIII can get right into it with no difficulty. Players who have completed XIII will be in for a treat as the first few hours explain what happened after the ending of XIII and where the characters are now. I haven't delved deep enough into the game to fully understand the main conflict, but I am sure in time I will get to know what is really going on. I found XIII to be very similar: As time progressed I understood more and more what was going on. I quite enjoy the new features of the game as well. The pre-battle system is somewhat changed where monsters appear out of nowhere. A meter displaying green/yellow/red is what allows you to attack your enemies. You basically approach the enemy and attack it (with X [PS3] or A [Xbox 360]) and the meter goes further towards red the longer you stall. If you attack while in green you get a pre-emptive strike. If you attack while in yellow it is a normal battle. If you attack while in red it is a normal battle except you have no "Retry" option if you die. The speech system is very interesting in that from time to time you get 4 different options and you can choose what to say. Each option has a completely different response. In this way it is similar to Dragon Age: Origins and Mass Effect. The battle system is exactly the same except now from time to time you get a "live" battle function where characters do moves based on if you press a button in time or not (more like a cinematic battle). I also noticed that you can change characters outfits in the menu but I have not unlocked any yet. The crystarium looks different than in XIII and operates slightly differently, but XIII players will instantly get the hang of it. You basically still get points in battle and you can use those points in the crystarium. Instead of being able to navigate the crystarium you just press buttons depending on your class of choice (you only have COM, RAV, and SEN at the start of the game) to unlock skills. Another great thing they added to the crystarium is that you can choose a special power-up when you get to a certain level in all your skills combined. I don't remember what level it was but for one of my characters I had a choice between an ATB gauge segment, a RAV power-up, a COM power-up, and some other things which I do not remember off the top of my head. So far I haven't seen a single new skill or attack but that will most likely change. The one small gripe I have is that on the PS3 version (which I own) I get lag spikes from time to time during intense cut-scenes. I am assuming this is because of the aging PS3 graphics processor. I know that Square Enix decided to use the game's engine to create cut-scenes, could that have something to do with it? It's not annoying or anything but it is definitely noticeable. At some points I even saw the FPS drop down to ~10. Also, I have the PS3 slim and I just purchased it in November so I highly doubt it is an over-heating issue. Xbox 360 and PS3 users please leave a comment if you are noticing any FPS drops. Anyway, I really enjoyed the first few hours of the game. The game is not as linear as XIII which is a huge plus, and from the first hour you can explore the city that you are in and claim all the treasures. I will try and update this review as much as I can so players have a good idea of what they are getting into!

### ⭐⭐⭐⭐⭐ Simply Amazing
*by D***E on February 1, 2012*

This game is a must have IF you have played 13 all the way through. It is a great game for anyone else though who loves RPG's as you don't need to play the first game to play this and the game comes included with a built in Primer telling you what you missed. This game is much better than 13 in so many ways and it just gets better and better. Don't listen to anyone who has given up on Final Fantasy...just like with Microsoft and Windows 7...Square Enix will pull through once they hit rock bottom and come out with something new and refreshing and this is just that! The presentation is top notch. Everything from graphics to music is great. I love the freedom to do whatever I want and be able to explore areas fully and find surprises everywhere. Side quests are everywhere and hidden objects and items are boundless. There's so much collecting to do in this game too! The game may be rated for 30-40 hours but that is ONLY if you are playing for the story alone...if you are playing for everything and the entire XIII-2 package it will take you upwards to 50+hours EASILY. What best there are multiple ways to handle each situation and I love how certain important conversations give you 4 possible choices to ask and you can only choose once. There's no going back. Sometimes you may even be rewarded by asking the right question out of the 4 so it's really cool to have even stuff like that added into the game! They really turned things around. Cinematic Action sequences are fun and refreshing. Anyone who doesn't like them- oh well, because they are here and make battles refreshingly different instead of just non stop fighting. The camera movement is epic as well during huge boss fights. Another cool thing they added to the game not many people mentioned was a "Here's What You Missed On Final Fantasy XIII-2..." During the loading screen when you come back to the game. It's really cool because it makes it like a TV show and gives you a recap of what you did before you left the game. Small stuff like that are cool surprises people love and you just can't hate. Add's more to the games overall presentation. Gameplay- improved. Character development- faster and improved. The use of flashbacks is great as well showing what happened the 3 years between XIII and XIII-2. Overall, I'm loving this game and it starts out fast just like some of the top action games like UNCHARTED and God of War 3. You'll enjoy this and if you're looking for that one review to help nudge you into finally purchasing this game. I hope this is the one...either way, I'm lovin' it, ba da ba ba ba. Enjoy everyone!

## Frequently Bought Together

- Final Fantasy XIII-2 - Playstation 3
- Lightning Returns: Final Fantasy XIII
- Final Fantasy XIII - Playstation 3

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*Product available on Desertcart United Kingdom*
*Store origin: GB*
*Last updated: 2026-06-02*