---
product_id: 133568846
title: "Asmodee Star Wars Outer Rim Board Game - Strategy Game, Fun Family Adventure for Teens & Adults, Ages 14+, 1-4 Players, 3-4 Hour Playtime"
brand: "asmodee"
price: "£80.39"
currency: GBP
in_stock: true
reviews_count: 13
category: "Asmodee"
url: https://www.desertcart.co.uk/products/133568846-asmodee-star-wars-outer-rim-board-game-strategy-game-fun
store_origin: GB
region: United Kingdom
---

# Open-world galaxy exploration Dynamic dice-driven combat Modular board for endless replay Asmodee Star Wars Outer Rim Board Game - Strategy Game, Fun Family Adventure for Teens & Adults, Ages 14+, 1-4 Players, 3-4 Hour Playtime

**Brand:** asmodee
**Price:** £80.39
**Availability:** ✅ In Stock

## Summary

> 🌠 Become the galaxy’s most infamous smuggler—before your rivals do!

## Quick Answers

- **What is this?** Asmodee Star Wars Outer Rim Board Game - Strategy Game, Fun Family Adventure for Teens & Adults, Ages 14+, 1-4 Players, 3-4 Hour Playtime by asmodee
- **How much does it cost?** £80.39 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.uk](https://www.desertcart.co.uk/products/133568846-asmodee-star-wars-outer-rim-board-game-strategy-game-fun)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Command the Outer Rim:** Step into the shoes of iconic Star Wars rogues and carve your own legend beyond Imperial reach.
- • **Infinite Replay Value:** Modular boards, diverse characters, and branching decisions ensure every game night is a fresh adventure.
- • **Cinematic Storytelling:** Experience evolving narrative encounters and story-driven missions that bring the Star Wars saga to your table.
- • **Competitive & Immersive:** Engage in tactical dice combat and reputation battles that reward clever strategy and bold moves.
- • **Strategic Sandbox Gameplay:** Choose your path—complete jobs, hunt bounties, upgrade ships, and outsmart rivals in a living galaxy.

## Overview

Star Wars: Outer Rim is a 1-4 player, 3-4 hour strategy board game by Asmodee that immerses players in an open-world Star Wars adventure. Featuring iconic characters like Han Solo and Boba Fett, it combines modular boards, dice-driven combat, and evolving story encounters to deliver high replayability and deep strategic gameplay. Perfect for fans seeking a cinematic, competitive sandbox experience in the Star Wars universe.

## Description

Live life on the edge of the galaxy in Star Wars: Outer Rim, an epic open-world board game where players carve their own legend among the smugglers, bounty hunters, and outlaws of the Star Wars universe. Set beyond the reach of Imperial law, the Outer Rim is a dangerous place—full of opportunity for those bold enough to seize it. In this sandbox-style strategy game, players assume the roles of iconic Star Wars characters, traveling from planet to planet, taking on risky jobs, hunting notorious targets, and upgrading their ships to stay one step ahead of rivals. Every decision matters as you balance credits, reputation, and survival while adapting to an ever-changing galaxy. Rich narrative encounters and story-driven missions bring cinematic flair to every session, while modular map tiles and varied objectives deliver exceptional replayability. Whether you win through fame, fortune, or infamy, the path you take is entirely your own. Perfect for fans of Star Wars, thematic strategy games, and immersive storytelling, Star Wars: Outer Rim offers an unforgettable adventure where only the clever—and the bold—will rise to legend.

Review: A Fun Game of Scum and Villainy in the Star Wars Universe! - In Star Wars: Outer Rim from Fantasy Flight Games, one to four players take on the roles of various smugglers, bandits, and cutthroats in the Star Wars universe such as Han Solo, Lando Calrissian, IG-88, Jyn Erso, Dr. Aphra, Boba Fett, and more. The game is an open sandbox game in which players attempt to complete jobs, deliver cargo, and engage in various adventures in the hope of becoming the galaxy's most infamous scoundrel. The game board is actually an arc of system tiles depicting the outer rim and various systems therein. The systems include planets such as Tattooine, Ryloth, Mon Calimari, Nal Hutta, and more. Each planet is connected by a serious of navpoints that players will move across. Each player picks a character and gains a starter ship and display panel. The ship and the display panel have spots for various items such as gear, crew, jobs & bounties, mods, and more. The display panel also has numbered peg slots to track your fame points. It also boasts a reputation tracker, where players put four dials to track their reputation with the Empire, the Rebels, the Hutts, and the Syndicate. A player may have either positive, neutral, or negative reputation with each. A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise. Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim. In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!). I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn. All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way. The Discriminating Gamer
Review: Best board game ever - This is one of my favorite board games to play. Once the rules are established, you and whoever you’re playing with travel around to different planets doing jobs, collecting bounties, or smuggling cargo. Every time you play is unique because the board can be set up differently, you can have a different player card, you can have a different starting mission, and you have options with ships and attachments. It’s really immersive and can be done in a short amount of time or a longer period of time. I bought the expansion pack and it opens it up even more. The one feature I also like is the ability to play against the, “A.I.” if you don’t have anyone to play with you at the time or if you were trying to understand how the game is played. There are a ton of options on how you can play and this has become one of my favorite board games. It takes a minute to learn but once you do, the ball starts rolling fast.

## Features

- OPEN-WORLD STAR WARS ADVENTURE: Explore the galaxy’s dangerous fringe as iconic smugglers, bounty hunters, and rogues navigating the lawless Outer Rim.
- PLAY AS LEGENDARY CHARACTERS: Take on the role of fan-favorite heroes like Han Solo, Boba Fett, Bossk, Lando Calrissian, and Doctor Aphra, each with unique abilities and playstyles.
- SANDBOX STRATEGY GAMEPLAY: Choose your own path to victory by completing jobs, delivering cargo, hunting bounties, upgrading your ship, and outsmarting rivals.
- IMMERSIVE NARRATIVE EXPERIENCE: Dynamic encounters, story-driven cards, and evolving objectives create cinematic moments that feel straight out of the Star Wars saga.
- HIGH REPLAYABILITY: Modular boards, character variety, and branching decisions ensure no two games play the same—perfect for repeated game nights and Star Wars fans.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07NRHKD64 |
| Age Range Description | 3 years |
| Are Batteries Required | No |
| Best Sellers Rank | #72,154 in Toys & Games ( See Top 100 in Toys & Games ) #1,595 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Various |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 1,647 Reviews |
| Edition | English Edition |
| Educational Objective | Develop strategic thinking and planning skills |
| Estimated Playing Time | 3 Hours |
| Genre | Star Wars" or "Space Exploration |
| Global Trade Identification Number | 00841333109103 |
| Included Components | game components |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 11.63 x 11.63 x 2.88 inches |
| Item Dimensions L x W | 11.63"L x 11.63"W |
| Item Type Name | game |
| Item Weight | 1.4 Pounds |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 950.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | SW06 |
| Material Type | Cardboard |
| Minimum Age Recomendation | 168 |
| Model Number | FFGSW06 |
| Number of Items | 1 |
| Number of Players | 1 to 4 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Outer Rim |
| Size | Medium |
| Sub Brand | Star Wars |
| Subject Character | Star Wars Characters |
| Supported Battery Types | No batteries required |
| Theme | Movie |
| UPC | 841333109103 |
| Unit Count | 1.0 Count |

## Images

![Asmodee Star Wars Outer Rim Board Game - Strategy Game, Fun Family Adventure for Teens & Adults, Ages 14+, 1-4 Players, 3-4 Hour Playtime - Image 1](https://m.media-amazon.com/images/I/81gJkshhsOL.jpg)
![Asmodee Star Wars Outer Rim Board Game - Strategy Game, Fun Family Adventure for Teens & Adults, Ages 14+, 1-4 Players, 3-4 Hour Playtime - Image 2](https://m.media-amazon.com/images/I/91MIYDXC+7L.jpg)
![Asmodee Star Wars Outer Rim Board Game - Strategy Game, Fun Family Adventure for Teens & Adults, Ages 14+, 1-4 Players, 3-4 Hour Playtime - Image 3](https://m.media-amazon.com/images/I/912qx-PmcTL.jpg)
![Asmodee Star Wars Outer Rim Board Game - Strategy Game, Fun Family Adventure for Teens & Adults, Ages 14+, 1-4 Players, 3-4 Hour Playtime - Image 4](https://m.media-amazon.com/images/I/81fU37GtTIL.jpg)
![Asmodee Star Wars Outer Rim Board Game - Strategy Game, Fun Family Adventure for Teens & Adults, Ages 14+, 1-4 Players, 3-4 Hour Playtime - Image 5](https://m.media-amazon.com/images/I/81AlPddJxrL.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: Can any of the ships make the Kessel Run in under 12 parsecs?**
A: Indeed they can. The Kessel Run is one of the jobs available. It was legendary when Dr. Aphra and Black Kyrssantan pulled that one off.

**Q: Is this similar to the Firefly Boardgame? The premise sounds nearly identical.**
A: Yes.  It’s a streamlined version of Firefly, just as Firefly is a reskinned (and slightly changed) version of Merchants and Marauders.

This version has streamline rules that help shorten the non-player downtime.  

It’s a fun game for up to 3 players (more than that is slooow). And once they put out an expansion or three it will become a much better game.  Currently the repetition of the cards make it a lesser candidate for putting back on the game table more the occasionally.

**Q: At a glance this looks very similar to the Firefly board game. Is it?**
A: Streamlined version of Firefly.  Great for up to 3 players.  

Firefly had to much  non-player downtime.  This version fixes it until you hit 4 players.

**Q: Which is more complicated? This or Rebellion?**
A: I think rebellion is.  I have both games.  Outer rim can be played with one play and has an AI deck that seems to make thing confusing but once you get into the routine 9f what your choices are on each turn it get simple.   I think rebellion is more of a higher level strategy game.  Outer rim is fun, takes up less space on a table and easy to play with more players.  If you have a seasoned player they can teach the game faily quick to newbies. Also there are good YouTube videos on game play and setup.

## Customer Reviews

### ⭐⭐⭐⭐⭐ A Fun Game of Scum and Villainy in the Star Wars Universe!
*by C***N on July 22, 2019*

In Star Wars: Outer Rim from Fantasy Flight Games, one to four players take on the roles of various smugglers, bandits, and cutthroats in the Star Wars universe such as Han Solo, Lando Calrissian, IG-88, Jyn Erso, Dr. Aphra, Boba Fett, and more. The game is an open sandbox game in which players attempt to complete jobs, deliver cargo, and engage in various adventures in the hope of becoming the galaxy's most infamous scoundrel. The game board is actually an arc of system tiles depicting the outer rim and various systems therein. The systems include planets such as Tattooine, Ryloth, Mon Calimari, Nal Hutta, and more. Each planet is connected by a serious of navpoints that players will move across. Each player picks a character and gains a starter ship and display panel. The ship and the display panel have spots for various items such as gear, crew, jobs & bounties, mods, and more. The display panel also has numbered peg slots to track your fame points. It also boasts a reputation tracker, where players put four dials to track their reputation with the Empire, the Rebels, the Hutts, and the Syndicate. A player may have either positive, neutral, or negative reputation with each. A player's turn consists of three phases. First, during the planning phase, the player may move his ship (the number of spaces detailed on his ship card), he may remain still and gain 2,000 credits (the game's currency), or he may choose to heal all of his character and ship damage (if he has been defeated during the pervious turn he must do this). Next, the player has the action phase. Here, the player may trade cards with another player in his space, or he may engage in a market action. There are six market decks in the center of the player area. These decks represent different missions or bounties the player may take, cargo the player may buy, luxury items the player may pick up, ships the player may acquire, and more. The player may buy one card form these decks, but he may also cycle through one of the decks by putting the top, revealed card on the bottom of the deck and revealing the new card. Sometimes, when a new card is revealed it will move one of the patrols across the board, toward the player. The patrols represent the space fleets of the Empire, the Rebels, the Hutts, or the Syndicates. During this phase players may also deliver cargo or take character or card actions. Finally, the player engages in the encounter phase. During the encounter phase different things may happen. If the player occupies the same space as a patrol, and the player has negative reputation with their faction, he must fight them in combat (more on that later). If on a planet, the player may turn over a contact token, which represents one of the many characters in the Star Wars universe, draw its numbered card from the databank, and resolve it. Often times this will result in the player having a chance to gain the contact as crew on his ship. Other times, a job may be offered. Sometimes, depending on the player's reputation tracks, other things might happen. Players may also choose to draw one of the planet's encounter cards (if at a navpoint the player draws from the navpoint deck). These cards offer stories and challenges to players - sometimes good, sometimes bad. Once the encounter is complete, player passes to the next player clockwise. Sometimes during a player's turn, he may have to engage in combat. There are two types of combat in the game, ship combat and character combat. Both the ship and the character have combat and health states, which essentially state how many dice are rolled and how many hits can be taken. The eight-sided dice boast four sides - blank, focus, hit, and crit. A hit counts as one hit, of course, while a crit counts as two hits. The focus can be changed or altered by certain cards or abilities. The player rolls and the player to his right rolls for the cards. The player wins if he rolls more total hits than his opponent, but is not defeated. A player is defeated if the total hits rolled against him equals or exceeds his current health, depending on his printed health value and any damage makers he currently has. If the player is defeated his standee is knocked down to its side, he must surrender 3000 credits (or all he has), and looses any special "secret" cards he may have. For his next planning phase he must remove all of his damage. As in combat, players will frequently be required to text certain attributes. Each character has two or three attributes such as Influence, Stealth, Tech, Tactics, Strength, Piloting, and more. Additionally, crew cards provide their own attributes for your roles. During a test, the player must roll two dice. If he does not posses the attribute, he must role a crit. If he does posses it he can role a crit or a hit. If he posses the attribute and so does a member of his crew, he can also role the focus icon to pass. The game ends as soon as one player reaches the agreed upon fame goal (usually ten in a standard game). Whoever succeeds in hitting the fame goal first becomes the most infamous smuggler in the galaxy and wins Star Wars Outer Rim. In my opinion, Fantasy Flight Games' Star Wars Rebellion is the greatest Star Wars game on the market today, and Outer Rim is in no danger of dethroning it. However, Outer Rim is a really fun game that is quite a bit different from Rebellion. Outer Rim is a sandbox game that plays a lot like Firefly: The Game or XIA: Legends of a Drift System, or even Merchants and Marauders. Players have choices about where to go, what kinds of jobs to do, what kinds of cargo to carry, how they will customize their ship, and how they will obtain fame points. The game is a race to complete those jobs and deliver those cargos and bounties before your opponents get the edge. At its heart, however, this is a story-driven game that, like Rebellion, succeeds in sucking the players into the Star Wars universe (and thank heaven it is the original trilogy universe, and not the tripe that Disney is turning out these days with the Star Wars name attached to it - though some planets are from those films). This is also a dice rolling game, but the way you can customize your ship and character allow you to modify your rolls in interesting ways. Some missions you don't want to chance early in the game because you lack the skills, gear, mods, etc.. But as the game progresses and you obtain more of those things you're looking for those jobs and bounties that you are in a position to take. Several other mechanics in this game are very cool as well. The encounter phase is right out Fantasy Flight Games' Eldritch Horror and Arkham Horror games. The database deck is a great story-building engine that reminds me a lot of Fantasy Flight Games' Fallout board game (that was the only thing good about the Fallout board game!). I do have a few criticisms, however. The arc-shaped board, while interesting and visually appealing, is a bit gimmicky. I would have much preferred a standard game board. Also, the patrol mechanic is a bit hit or miss. I've played several games with 1, 2, and 4 players. With the lower player counts, the patrols really don't do a whole lot. With 4 players, there was a bit more to them. Players came in contact with patrols more often, and that often led to combat situations, which was pretty cool. Perhaps the biggest criticism I have, however, is downtime. Within a few turns new players will be moving through their turn pretty quickly, but still it does take time to read the cards, roll the dice, examine the market, etc.. There is downtime. It is not so bad in a low player count game, but when you get up to 4 you are waiting for your turn for a while. The downtime in a 4 player game didn't ruin it for me, but it was there. Just be aware you'll have friends on their phones during your turn. All told, however, I really enjoyed Star Wars Outer Rim and would recommend it fans of Star Wars games and Fantasy Flight Games' enthusiasts. As I mentioned before, like Rebellion it successfully transports players into the rich Star Wars Universe in a fun and interesting way. The Discriminating Gamer

### ⭐⭐⭐⭐⭐ Best board game ever
*by E***N on March 16, 2024*

This is one of my favorite board games to play. Once the rules are established, you and whoever you’re playing with travel around to different planets doing jobs, collecting bounties, or smuggling cargo. Every time you play is unique because the board can be set up differently, you can have a different player card, you can have a different starting mission, and you have options with ships and attachments. It’s really immersive and can be done in a short amount of time or a longer period of time. I bought the expansion pack and it opens it up even more. The one feature I also like is the ability to play against the, “A.I.” if you don’t have anyone to play with you at the time or if you were trying to understand how the game is played. There are a ton of options on how you can play and this has become one of my favorite board games. It takes a minute to learn but once you do, the ball starts rolling fast.

### ⭐⭐⭐⭐⭐ Excellent game!
*by L***I on June 28, 2025*

Star Wars Outer Rim is an adventure card game. Each player is a smuggler with a questionable reputation , traveling the Outer Rim in a pick up and deliver universe. This is a competitive game with very limited player interaction , which suits us just fine. The base game is fun , but more cards are needed to keep the game fresh. The expansion is necessary to accomplish this. My wife and I love this game. It's the best Star Wars game out there. ( IMHO )

## Frequently Bought Together

- Star Wars Outer Rim Board Game | Strategy Game | Adventure Game for Adults and Teens | Ages 14 and up | 1-4 Players | Average Playtime 3-4 Hours | Made by Fantasy Flight Games
- Star Wars: Outer Rim - Unfinished Business Expansion - Strategy Game, Adventure Game for Kids & Adults, Ages 14+, 1-4 Players, 3-4 Hour Playtime, Made by Fantasy Flight Games
- Star Wars: Rebellion Board Game - Epic Galactic Empire vs Rebel Alliance Conflict! Tabletop Miniatures Strategy Game for Adults, Ages 14+, 2-4 Players, 3 Hour Playtime, Made by Fantasy Flight Games

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*Store origin: GB*
*Last updated: 2026-05-31*