---
product_id: 1333417
title: "Fire Emblem: Awakening"
price: "£56.90"
currency: GBP
in_stock: true
reviews_count: 13
url: https://www.desertcart.co.uk/products/1333417-fire-emblem-awakening
store_origin: GB
region: United Kingdom
---

# StreetPass & SpotPass multiplayer Turn-based tactical RPG 100+ unique characters & classes Fire Emblem: Awakening

**Price:** £56.90
**Availability:** ✅ In Stock

## Summary

> 🔥 Command your destiny in the ultimate 3DS strategy saga!

## Quick Answers

- **What is this?** Fire Emblem: Awakening
- **How much does it cost?** £56.90 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.co.uk](https://www.desertcart.co.uk/products/1333417-fire-emblem-awakening)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Cinematic Immersion:** Experience a rich fantasy storyline brought to life with stunning 3D visuals and lush in-game cinematics that rival top-tier RPGs.
- • **Epic Tactical Command:** Lead a diverse army of knights, mages, and archers in deep, strategic turn-based battles that reward smart planning and adaptability.
- • **Dynamic Multiplayer & DLC:** Expand your adventure with extensive downloadable content and connect locally or online via StreetPass and SpotPass to recruit, battle, and trade.
- • **Unrivaled Character Depth:** Customize your own hero and build bonds with 100+ unique characters, each with distinct personalities, classes, and evolving skill sets.
- • **Replayability & Customization:** Multiple difficulty modes, class upgrades, and relationship-driven story variations ensure every playthrough feels fresh and personal.

## Overview

Fire Emblem: Awakening is a critically acclaimed tactical RPG for Nintendo 3DS featuring turn-based battles, over 100 customizable characters, and a deeply immersive storyline told through stunning 3D visuals. With robust multiplayer options via StreetPass and SpotPass, extensive DLC, and a unique bond system that enhances combat synergy, it offers unparalleled replayability and strategic depth for both newcomers and series veterans alike.

## Description

Story is told through lush cinematics view larger Create your own in-game character view larger Extensive downloadable content to enrich gameplay view larger Team up characters to strengthen bonds view larger Recruit or battle other players' characters view larger Fire Emblem: Awakening offers a unique blend of in-battle strategy, vast character customization, and 3-D cinematic graphics that appeal to a wide range of gamers. In this fantasy adventure for the Nintendo 3DS, you have the power to turn the tides of battle in an epic war against a dark dragon. Your fire-breathing foe threatens to destroy the entire empire with help from his armies of the undead. But, with your loyal crew of fighters, you could be the one to stop him for good. In this game, you’ll join Chrom, brother to Ylisse’s empress and commander of its forces, in a fantasy world teetering on the brink of war. It’s your duty to guide a team of Ylisse’s finest soldiers - knights, mages, archers, and more - against the marauding Plegian bandits. To succeed, you will need to carefully choose the units you take into battle. As you lead your team through battles across maps that span entire kingdoms, your army will grow. Some characters are willing to join you quickly, while others may need more persuasion. Each character earns experience in battle, leveling up and gaining strength and abilities as they do so. It’s up to you to guide their moves, choose their weapons, and direct their attacks. Create your own customized soldier and join a massive cast of interesting characters who all have their own stories to tell. Heighten your power on the battlefield by strengthening the bonds between your troops and even enlisting a friend of your own. Plus, with StreetPass and SpotPass options, you can access new items, characters, and maps. COMMAND YOUR OWN ARMY THROUGH THE RICH WORLD OF FIRE EMBLEM STRATEGICALLY GUIDE A VAST ARRAY OF CHARACTERS OF KNIGHTS MAGES, ARCHERS, AND MORE IN TURN-BASED BATTLES EACH SOLDIER IS A UNIQUE CHARACTER WITH UNIQUE ABILITIES AN D FIGHTING STYLE WHERE YOU WILL. TEAM UP YOUR CHARACTERS AND

Review: Best game I have ever played - I have to say this is the first Fire Emblem game I have ever played. For those of you complaining about the developers daring to have an easier mode where fallen units return, this change is what got me to play. I was interested in Shadow Dragon (the previous DS installment) but stayed away from it because I thought it would be too frustrating for me to permanently lose units. Now that I have played FE Awakening, I definitely want to play it again on the more difficult setting and see how I progress. I was even able to find a pre-owned Shadow Dragon so I can try that as well. I have been playing video games for many years (I'm a mom to 4 kids and have played on Atari, NES, SNES, Wii, and DS systems) and FE Awakening is the best game I have ever played on any system. I found the story very compelling and it just had me hooked from the beginning. My other likes include: customizing my character, the support system and pairing units together (some units work better together than others), the depth and uniqueness of the characters, class changes and upgrades. I have played through to the end of the game, and even though I was really upset that it was over, I want to dive right back in again. THis is unusual for me because once I finish a game I need to put it away for quite awhile, and even when I play it again there is so much that I remember it just isn't the same. It is hard for me to enjoy it again because I don't have that sense of discovery and surprise. However I can keep playing with my current file (as I have only played about half the DLC maps I purchased, and can summon lots of bonus teams to the map with higher difficulties). My only disappointment was with some of the dialogue toward the end of the game. There is a spoiler alert so I will put the detail of this point down below. My complaint though was not enough to take anything away from my rating, because there was so much more of the game that I loved. Spoiler Alert********** So here is my one tiny complaint. Since I can customize my character, she is a female. And I chose to have her marry Chrom (the main character). As a result, I felt some of the crucial points of the game (especially toward the end when you have to decide wether to sacrifice yourself) take on a different significance than if she was marrired to someone else (or was a male character). I just felt that, even though they took great care to make the dialogue at other points in the game spot on for my situation, at the final chapter or two it just seemed to be very generic (not what I would expect for a man about to lose his wife/mother of his children). Even though he pleges to find my character (because they don't believe she is truly gone), when I viewed the cut scene at the very end it was a little disappointing. It doesn't tell you how long he was searching, but they chose to mimic the scene in the beginning of the game where you are found in the field. I can understand that to a point, but the dialogue didn't have to be word for word the same as the beginning of the game. And again, being that my character was married to Chrom, I would think he could have something more to say than just "Welcome Back". I was thinking later that it would have been cool to have a post game chapter (similar to those where you find Emmeryn, Walhart, etc.) where they would find my character. But I suppose the developers leave it up to the game player to use their imagination at that point. It just bothered me at first because I spent so many hours (over 70 so far) to get to that point,so much energy and emotion--that it just seemed to be too abrupt an ending for me. As I said above, this was not enough to affect my rating of the game.
Review: Great for old Fans and players new to SRPGs. - Fire Emblem Awakening is what Dragon Quest IX could have been had it featured a stronger story. It's an excellent entry to a classic series that sticks true to it's core appeal while becoming more accessible to a broader audience. There is plenty here for Fire Emblem diehards and for players who have never picked up an SRPG before. Part of it's charm for diehards is the mountain of references and nods to older games in the series, including many that were never officially released internationally like Fire Emblem Gaiden and Thracia 776. To date I've completed two playthroughs of Awakening (Normal Classic, Hard Causal) and am about 75% of the way through a third playthrough (Lunatic Classic). I've also played every previous title in the Fire Emblem series except for #12 and have completed about half of them. o Story: I thought it was solid and interesting. It had logical reasons for tying into older entries in the series - especially the Marth titles and Fire Emblem Gaiden - and didn't stretch things too far into the realm of disbelief. Most of the twists in the story are predicable but still done very well and lots of fun. The attention to detail is, as usual, wonderful - example; there's are several scenes that are different if you are a certain characters' mother, lover, or just companion in the army. It's brilliant. o Gameplay: Vast improvements all around. The ability to customize the tactician is a brilliant addition that I've been hoping for since Fire Emblem #7 (which featured a tactician who sometimes showed up on the map but who never fought). There are, as usual, some broken combinations and the ability to easily power level makes this worse but the game still manages to challenge you even if you're using Vantage, Armsthrift, and a special weapon that's been forged to high heaven. - o Challenge: Casual mode, even on higher difficulties, makes Awakening ridiculously easy. I think diehard Fire Emblem fans will stick with Classic, it adds an element of risk and challenge that really makes it feel like each battle counts and really pushes the player to think strategically. The DLC maps, especially those included in the Golden pack, combined with the 'Second Seal' makes power leveling easier than ever before in Fire Emblem - this balances out harder difficulties once it becomes available but eventually Lunatic, at least, starts to catch up. - o DLC: This really changes the game. The Paralogues are free one-shot maps that, after the first three, become available either through choices the players makes or activation through spotpass and appear on the world map; these tie into main plot and world. The Xenologues are off in the 'Outrealms', usually make little sense, and can be repeated ad naseum; these are the DLC that make power leveling easier than ever before. - o Multiplayer: Can't comment as I haven't tried. I don't know anyone near me who owes a 3DS much less this game. o Graphics: Brilliant. As often mentioned, the only odd thing is the decision to leave off everyone's feet. Otherwise this is one of the best looking Fire Emblems to date. Some have complained that the battle map is too bland but I think it works great. o Sound: A wonderful combination of traditional and new scores. The old sound effects are still here but cleaned up a bit. o Replayability: Excellent. Fire Emblem titles have always been ones that I replayed again and again - inheritance and accessibility makes this one even more appealing in this regard. I'll be doing playthroughs of this for a long time, seeing how children come out with different parents (other than their hair colors) and how different relationships change scenes in subtle ways. As of playing it for upwards of 120 hours, Awakening ranks in at #3 on my list of favorite Fire Emblem titles. Genealogy of the Holy War and Fire Emblem 7 still come out ahead because of their excellent story arcs but this one is fun and I can't wait to try the multiplayer. Finally, I would recommend a physical copy until Nintendo changes it's stance on linking digital copies to devices rather than accounts.

## Features

- IMMERSIVE STORY AND VISUALS:The deep and immersive fantasy storyline is told throughbeautiful 3D visuals and movies.
- DEEP CAST OF CHARACTERS: A massive selection of characters are at your command,withal with a unique personality and background story and different class types and skill sets.
- BONDS GROWN IN BATTLE: Team up characters to strengthen their friendships on the battlefield. The closer they grow, the better these friends and allies will fight together. Some characters can even get married!
- "9.6 out of 10. Fire Emblem Awakening is the most fluid and stunning strategy RPG experience available on a portable, and features the best storytelling and production value of any 3DS game to date" - IGN
- "4.5 out of 4 (Editor's Choice). The best Nintendo 3DS RPG to date" - Gamesradar

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00AKIPBNS |
| Best Sellers Rank | #10,374 in Video Games ( See Top 100 in Video Games ) #17 in Nintendo 3DS & 2DS Consoles |
| Compatible Video Game Console Models | Nintendo 2DS, Nintendo 3DS, Nintendo 3DS XL, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL |
| Computer Platform | Nintendo 3DS |
| Customer Reviews | 4.6 4.6 out of 5 stars (2,439) |
| Date First Available | December 7, 2012 |
| Global Trade Identification Number | 00045496742355 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.12 ounces |
| Item model number | CTRPAFEE |
| Language | English |
| Manufacturer | Nintendo |
| Number of Players | Multiplayer |
| Product Dimensions | 0.52 x 5.39 x 4.92 inches; 1.12 ounces |
| Publication Date | February 4, 2013 |
| Rated | Teen |
| Release date | February 4, 2013 |
| Type of item | Video Game |
| UPC | 045496742362 172302827774 021111738378 132017948065 454967423554 707003227808 012951611785 045496742355 872182809210 087108575470 193345331417 163120902781 087108572196 021111275590 611102232000 898029713229 014445570721 667649025261 021112248920 012302142999 021113172439 079531738836 021112520392 |

## Images

![Fire Emblem: Awakening - Image 1](https://m.media-amazon.com/images/I/71koSEfHLIL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Best game I have ever played
*by S***L on April 9, 2013*

I have to say this is the first Fire Emblem game I have ever played. For those of you complaining about the developers daring to have an easier mode where fallen units return, this change is what got me to play. I was interested in Shadow Dragon (the previous DS installment) but stayed away from it because I thought it would be too frustrating for me to permanently lose units. Now that I have played FE Awakening, I definitely want to play it again on the more difficult setting and see how I progress. I was even able to find a pre-owned Shadow Dragon so I can try that as well. I have been playing video games for many years (I'm a mom to 4 kids and have played on Atari, NES, SNES, Wii, and DS systems) and FE Awakening is the best game I have ever played on any system. I found the story very compelling and it just had me hooked from the beginning. My other likes include: customizing my character, the support system and pairing units together (some units work better together than others), the depth and uniqueness of the characters, class changes and upgrades. I have played through to the end of the game, and even though I was really upset that it was over, I want to dive right back in again. THis is unusual for me because once I finish a game I need to put it away for quite awhile, and even when I play it again there is so much that I remember it just isn't the same. It is hard for me to enjoy it again because I don't have that sense of discovery and surprise. However I can keep playing with my current file (as I have only played about half the DLC maps I purchased, and can summon lots of bonus teams to the map with higher difficulties). My only disappointment was with some of the dialogue toward the end of the game. There is a spoiler alert so I will put the detail of this point down below. My complaint though was not enough to take anything away from my rating, because there was so much more of the game that I loved. Spoiler Alert********** So here is my one tiny complaint. Since I can customize my character, she is a female. And I chose to have her marry Chrom (the main character). As a result, I felt some of the crucial points of the game (especially toward the end when you have to decide wether to sacrifice yourself) take on a different significance than if she was marrired to someone else (or was a male character). I just felt that, even though they took great care to make the dialogue at other points in the game spot on for my situation, at the final chapter or two it just seemed to be very generic (not what I would expect for a man about to lose his wife/mother of his children). Even though he pleges to find my character (because they don't believe she is truly gone), when I viewed the cut scene at the very end it was a little disappointing. It doesn't tell you how long he was searching, but they chose to mimic the scene in the beginning of the game where you are found in the field. I can understand that to a point, but the dialogue didn't have to be word for word the same as the beginning of the game. And again, being that my character was married to Chrom, I would think he could have something more to say than just "Welcome Back". I was thinking later that it would have been cool to have a post game chapter (similar to those where you find Emmeryn, Walhart, etc.) where they would find my character. But I suppose the developers leave it up to the game player to use their imagination at that point. It just bothered me at first because I spent so many hours (over 70 so far) to get to that point,so much energy and emotion--that it just seemed to be too abrupt an ending for me. As I said above, this was not enough to affect my rating of the game.

### ⭐⭐⭐⭐⭐ Great for old Fans and players new to SRPGs.
*by K***U on March 15, 2013*

Fire Emblem Awakening is what Dragon Quest IX could have been had it featured a stronger story. It's an excellent entry to a classic series that sticks true to it's core appeal while becoming more accessible to a broader audience. There is plenty here for Fire Emblem diehards and for players who have never picked up an SRPG before. Part of it's charm for diehards is the mountain of references and nods to older games in the series, including many that were never officially released internationally like Fire Emblem Gaiden and Thracia 776. To date I've completed two playthroughs of Awakening (Normal Classic, Hard Causal) and am about 75% of the way through a third playthrough (Lunatic Classic). I've also played every previous title in the Fire Emblem series except for #12 and have completed about half of them. o Story: I thought it was solid and interesting. It had logical reasons for tying into older entries in the series - especially the Marth titles and Fire Emblem Gaiden - and didn't stretch things too far into the realm of disbelief. Most of the twists in the story are predicable but still done very well and lots of fun. The attention to detail is, as usual, wonderful - example; there's are several scenes that are different if you are a certain characters' mother, lover, or just companion in the army. It's brilliant. o Gameplay: Vast improvements all around. The ability to customize the tactician is a brilliant addition that I've been hoping for since Fire Emblem #7 (which featured a tactician who sometimes showed up on the map but who never fought). There are, as usual, some broken combinations and the ability to easily power level makes this worse but the game still manages to challenge you even if you're using Vantage, Armsthrift, and a special weapon that's been forged to high heaven. - o Challenge: Casual mode, even on higher difficulties, makes Awakening ridiculously easy. I think diehard Fire Emblem fans will stick with Classic, it adds an element of risk and challenge that really makes it feel like each battle counts and really pushes the player to think strategically. The DLC maps, especially those included in the Golden pack, combined with the 'Second Seal' makes power leveling easier than ever before in Fire Emblem - this balances out harder difficulties once it becomes available but eventually Lunatic, at least, starts to catch up. - o DLC: This really changes the game. The Paralogues are free one-shot maps that, after the first three, become available either through choices the players makes or activation through spotpass and appear on the world map; these tie into main plot and world. The Xenologues are off in the 'Outrealms', usually make little sense, and can be repeated ad naseum; these are the DLC that make power leveling easier than ever before. - o Multiplayer: Can't comment as I haven't tried. I don't know anyone near me who owes a 3DS much less this game. o Graphics: Brilliant. As often mentioned, the only odd thing is the decision to leave off everyone's feet. Otherwise this is one of the best looking Fire Emblems to date. Some have complained that the battle map is too bland but I think it works great. o Sound: A wonderful combination of traditional and new scores. The old sound effects are still here but cleaned up a bit. o Replayability: Excellent. Fire Emblem titles have always been ones that I replayed again and again - inheritance and accessibility makes this one even more appealing in this regard. I'll be doing playthroughs of this for a long time, seeing how children come out with different parents (other than their hair colors) and how different relationships change scenes in subtle ways. As of playing it for upwards of 120 hours, Awakening ranks in at #3 on my list of favorite Fire Emblem titles. Genealogy of the Holy War and Fire Emblem 7 still come out ahead because of their excellent story arcs but this one is fun and I can't wait to try the multiplayer. Finally, I would recommend a physical copy until Nintendo changes it's stance on linking digital copies to devices rather than accounts.

### ⭐⭐⭐⭐⭐ Engaging and addictive--classic FE formula with new twists.
*by M***S on May 30, 2014*

This is definitely the best Fire Emblem game I've played yet! To fans of the series, I can't recommend it enough; to newcomers, I'd encourage you to check out some of the previous games, but story-wise this is a perfectly reasonable place to start to get your strategy/RPG fix. Pros: - Excellent story and rich characterization, the likes of which I've come to expect from FE. Like in the first English-language FE, you get to name a "tactician" character/avatar, but this time you get to actively participate in battles and the plot, which is neat. There's some weird time travel stuff that doesn't make a lot of sense, but the game mechanic it justifies later on makes it worth it. - Customizable difficulty settings, including a "casual" mode (characters who fall in battle are out just for the chapter) and "classic" (characters who die stay dead forever). - Support conversations have been revamped for the better. For the first time in the series (as far as I know), characters can build up support as many times as you want, instead of being limited to five conversations--how was this not a feature before? - The combat and general gameplay are mostly the same as before (if it ain't broke...), though some key features have been added to shake things up, including optional random battles (brought back from FE: Sacred Stones) and the ability to pair up characters to use a powerful "dual strike" on an enemy. - The graphics are amazing, and the extensive use of voice acting lends a lot of personality to the characters. Cons: - The game can definitely be frustrating, sometimes for reasons beyond the player's control. Few things are as irritating as losing a beloved character in battle because a powerful enemy reinforcement suddenly popped up and attacked immediately--or perhaps because the ally next to him kept dual-striking enemies to death, allowing a mob of them to overwhelm your defender when he could have held the spot against one or two just fine. Still, more often than not, failure comes from player error or a risky move gone wrong, which is a strong motivator to do better on the next try. - I'm unhappy to see so much in the way of DLC/microtransactions in a first-party Nintendo game, but to be fair, it's all standalone, gameplay-oriented content (no alternate outfits or other fluff here).

## Frequently Bought Together

- Fire Emblem: Awakening
- Fire Emblem Fates: Conquest - Nintendo 3DS

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*Product available on Desertcart United Kingdom*
*Store origin: GB*
*Last updated: 2026-06-25*