Product description
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Disc(s) only. Ships in generic case. Disc(s) are professoinally
cleaned. Guaranteed functional or replacement.
.com
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Are you of fighting games that require months of practice
just to master the basic moves? Try JoJo's Bizarre Adventure, a
side-scrolling 2-D fighting game that puts the focus squarely on
kicking butt. And along with the great controls and colorful
graphics that look like they were ripped straight out of a
cartoon, players are treated to a fairly entertaining story as
the game progresses.
JoJo's Bizarre Adventure adds a few more twists to the standard
2-D fighting genre, and the strangest are the sidekicks called
Stands that each player has. These familiars occasionally enter
the fray when the action heats up, and combined attacks with the
characters and the Stands are the most powerful in the game. The
onscreen action can get a little confusing since so many things
are happening at once, but the simplistic controls help keep
things manageable. JoJo's Bizarre Adventure is not the best 2-D
fighting game ever made--in fact, in many ways it seems downright
dated when compared to superior 3-D fighters such as Soul Calibur
and Dead or Alive 2. However, if you are seeking a simple
fighting fix, JoJo's Bizarre Adventure does make a solid and
colorful addition to the Dreamcast lineup. --T. Byrl Baker
Pros:
* Cartoon graphics and story line
* Simple controls make the game easy to learn Cons:* Not a deep
enough fighting game for purists
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Review
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Based on a famous manga (Japanese for "comic book"), Jojo's
Bizarre Adventure follows the story of Jotaro and his friends as
they travel throughout the Far East in search of his mother's
captor, Dio. Filling more than 40 volumes, the story of Jotaro
Josuke's family (hence the name "Jojo") spans multiple
generations and is one of Japan's longest-running series ever.
The linchpin of the storyline is the relationship between the
main characters and their "stands." Stands are psychic partners
that enhance the characters' own physical powers and are
something akin to guardian angels. Fittingly, it was Capcom and
its CPS3 technology that came along and made a 2D fighting game
that was not only able to capture the detailed artwork and
character designs, but was able to handle the extra animation
involved with each character's stand. Unlike a game such as
Street Fighter III, which used all of the CPS3 board's extra
horsepower to render the massive as of animation in that
game, Jojo's Bizarre Adventure used it to animate four characters
onscreen at once (two characters with one stand each). When it
was announced that the game would come home to the Dreamcast, it
was with great anticipation that fighting fans waited to see how
Sega's newest console could handle Capcom's most taxing 2D
animation. After all, this would indicate how exact the eventual
port of Street Fighter III would be. Fortunately, you don't need
to worry anymore. The Dreamcast is clearly more than capable of
handling Capcom's fighters, CPS2 or 3, with little or no
sacrifice in quality, clarity, or speed. Offering not only the
original arcade version of Jojo's Bizarre Adventure, but the
Japan-only arcade sequel, Heritage for the Future as well, Jojo's
Bizarre Adventure plays fast and controls great, even on the
Dreamcast controller, although some may still prefer the
Dreamcast arcade stick. One reason for this is the simplified
button layout, which s the weak, medium, and strong attacks to
the X, Y, and B buttons, while the A button activates your stand.
Newbies will benefit from the "easy" control-configuration which
activates powerful attacks normally requiring complex motions
with the press of a single button. Your "stand" is used to block
attacks, offer special attacks, and absorb damage. However, due
to the symbiotic nature of your character and his or her stand,
should your stand take damage, you too will share in the
punishment. While your stand automatically appears for certain
attacks, you can summon it "permanently" by pressing the stand
button. If your stand takes damage while exposed, your stand
meter drops incrementally and when depleted, you'll suffer a
"stand-break." If the fight ever gets to this point, your
character is then stunned and left momentarily vulnerable to
attack. The fighting in Jojo's Bizarre Adventure is a wild
combination of typical Capcom "versus" games, like Marvel vs.
Capcom, combined with screen-filling over-the-top super-attacks
like those found in Arc System's Guilty Gear. In addition to the
normal challenge mode, versus mode, and training mode, there is a
story mode that lets you play through a linear set of encounters
drawn directly from the original manga. As mentioned before, the
Dreamcast version of Jojo's Bizarre Adventure offers the
semi-sequel Heritage for the Future, so basically you get two
games in one. Heritage boasts enhanced animation, most notably
highlighted in the super-attacks, where the animation is vibrant
and substantially more dramatic. In most cases, once you have
gotten used to the two versions, you will just play Heritage for
the Future, as it is really just a visually enhanced version of
the original Jojo. Aside from a training mode, the are two
different styles of play on offer: a story mode and a challenge
mode. Story mode takes each character through their role in the
storyline in linear fashion, and stays remarkably true to the
source material. Challenge mode is Jojo's survival mode and gives
you one life to get through the gauntlet of characters with.
Although most American gamers won't be able to appreciate the
subtleties of the storyline, and their relation to the manga that
spawned it, as much as their Japanese counterparts might, there
is certainly enough dialogue included in the intermittent
cutscenes to give you an idea of what's going on. Even if you
don't have any knowledge of the original comics, Jojo's Bizarre
Adventure still offers a more intriguing back story than the
vague Street Fighter plot ever did. So if you're into your 2D
fighters, but have be to grow tired of the countless Street
Fighter spin-offs and don't really dig Capcom's 3D efforts,
Jojo's Bizarre Adventure offers fine-tuned Capcom quality with a
twist, along with a unique storyline and great control. Jojo's
Bizarre Adventure is accessible to both newbies and hard-core
gamers alike, which alone is worth its weight in gold. The
graphics are as cool as the story, and the only drawback is that,
unlike Street Fighter III and Alpha 3, the game does not support
the VGA box. Otherwise, this one is a must for every
fighting-game fan's library. --James Mielke
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
permission of GameSpot is prohibited. -- GameSpot Review
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